Super Luigi Bros

Luigis Mansion 2: Dark Moon (3DS)

Luigi's Mansion Dark Moon box art
NINTENDO 3DS · 2013ADVENTUREMETACRITIC 861-4 PLAYERS

Luigi’s Mansion: Dark Moon

Twelve years after the GameCube original, Luigi is back in his element — terrified. King Boo has shattered the Dark Moon and sent Evershade Valley’s friendly ghosts into a frenzy. Armed with the upgraded Poltergust 5000 and Professor E. Gadd’s remote guidance, Luigi must explore five haunted mansions and piece the Dark Moon back together.

Developer:Next Level Games
Publisher:Nintendo
Japan:March 20, 2013
N. America:March 24, 2013
Europe:March 28, 2013
Australia:March 28, 2013
Genre:Action-Adventure
Players:1 (story) / 1–4 (ScareScraper)
Mansions:5 + ScareScraper

Overview

Luigi catching a GreenieThe Strobulb in action — stun the ghost with a flash, then hold the trigger to suck them into the Poltergust (click for full size)
Evershade ValleyEvershade Valley — the hauntingly beautiful setting that houses all five mansions across its varied landscapes (click for full size)

Luigi’s Mansion: Dark Moon (known as Luigi’s Mansion 2 in Europe and Australia) is the long-awaited sequel to the GameCube launch title Luigi’s Mansion, arriving twelve years later on the Nintendo 3DS. Developed by Next Level Games and published by Nintendo, it expands the original’s formula dramatically: five full mansions each containing multiple missions, a vastly expanded ghost roster, new equipment and mechanics, and a multiplayer co-op mode that extends the experience significantly.

Unlike the original, which was one continuous mansion to explore freely, Dark Moon is mission-based — E. Gadd sends Luigi into each mansion on specific objectives, retrieving him between missions via the Pixelator. This gives the game a more structured, bite-sized feel that suited the 3DS’s portable nature perfectly.

The game was a massive commercial and critical success — it sold over 5.97 million copies worldwide, won a BAFTA, and is widely considered one of the best games on the 3DS. Its multiplayer ScareScraper mode added further longevity, letting up to four players team up to clear a haunted tower floor by floor against the clock.

Story

Luigi terrifiedLuigi — not exactly volunteering for ghost duty. E. Gadd’s Pixelator leaves him no choice (click for full size)
Luigi vs King BooThe final confrontation — Luigi faces King Boo in his dimensional lair to recover Mario’s painting and save Evershade Valley (click for full size)
“In a dark research lab in Evershade Valley, Professor E. Gadd is researching ghosts with the assistance of his friendly Greenies. Meanwhile, King Boo appears and smashes the Dark Moon — the six pieces scatter across the valley, one to each great mansion. The side effect is immediate and catastrophic: even the friendly ghosts turn hostile…”

Act One — The Dark Moon Shatters. Deep in Evershade Valley, Professor E. Gadd has spent years studying ghosts in relative peace — the Dark Moon’s calming influence keeping the local spirits docile and friendly. That peace is shattered in an instant when King Boo descends on the valley and destroys the Dark Moon, scattering its five remaining pieces across the valley’s five mansions. The once-gentle ghosts immediately turn aggressive, forcing E. Gadd to flee to his emergency Bunker. Meanwhile, Luigi is dozing on his sofa at home, TV burbling in the background. His screen suddenly fills with static — and then E. Gadd’s face. Before Luigi can react, the Professor activates his Pixelator and drags a very reluctant Luigi through the television and into the Bunker. The mission briefing is short: retrieve the Dark Moon pieces. Luigi has no say in the matter.

Act Two — Five Mansions, Five Missions. E. Gadd sends Luigi into each mansion via the Pixelator, pulling him back between each mission. The journey takes Luigi from the crumbling grandeur of Gloomy Manor to the overgrown heights of the Haunted Towers, deep into the sand-blasted gears of the Old Clockworks, through the blizzard-scoured corridors of the Secret Mine, and finally to the sheer cliff-top menace of the Treacherous Mansion. Along the way he rescues three Toad Assistants that E. Gadd had sent in ahead of him — each one cowering in terror and requiring the Dark-Light Device to free them from spectral imprisonment. Every mansion yields clues that King Boo’s influence is growing, and at each turn Luigi discovers that the Dark Moon pieces are being actively guarded by King Boo’s lieutenants — powerful Possessor ghosts that have taken control of the mansions themselves.

Act Three — King Boo’s Trap. After clearing the Treacherous Mansion, E. Gadd picks up a strange signal — an image of Mario, trapped in a painting. Luigi rushes to the Train Exhibit only to find it’s a decoy, and he’s ambushed by Big Boo. Back at the Bunker, the Parascope detects something far worse: King Boo himself, emerging onto the Treacherous Mansion’s terrace. He tears open a paranormal portal, unleashing the full undead horde, and vanishes inside with Mario’s painting. E. Gadd tells Luigi one thing: clear the ghosts before the dimension collapses entirely.

Finale — King Boo’s Illusion. Luigi battles through the portal to King Boo’s personal dimensional lair. The final revelation: King Boo shattered the Dark Moon deliberately to build a ghost army and conquer the Mushroom Kingdom — and he plans to add Luigi and all his friends to his growing collection of paintings. The battle is fierce, but Luigi prevails, capturing King Boo and recovering the jewel from his crown. Mario is freed. The Toad Assistants help Luigi rebuild the Dark Moon, the ghosts of Evershade Valley return to being friendly, and E. Gadd releases them from the Vault. Luigi, for once, gets a little credit — though probably not enough to stop E. Gadd calling on him next time.

Dark Moon endingThe happy ending — the Dark Moon rebuilt, Evershade Valley’s ghosts peaceful once more, and Mario freed from his painting (click for full size)

Gameplay

Luigi with equipmentLuigi’s full loadout — the Poltergust 5000, Strobulb, and Dark-Light Device make him surprisingly well-equipped for someone who really doesn’t want to be there (click for full size)
Poltergust 5000The Poltergust 5000 — the upgraded ghost vacuum that can suck, blow, strip wallpaper, clear leaves, and even be used as a makeshift rocket (click for full size)

Dark Moon refines and expands the original Luigi’s Mansion’s mechanics considerably. The core loop — stun ghosts with light, capture them with suction — is intact, but every element has been deepened:

Core Equipment

ItemFunction
Poltergust 5000The upgraded ghost vacuum — sucks up ghosts, blows objects, strips wallpaper, clears leaves and cobwebs, and launches Luigi as an improvised rocket. More powerful and versatile than the 3000.
StrobulbReplaces the simple flashlight stun from LM1. Luigi must charge and release a burst of light to properly stun a ghost — charging too long or too short won’t work. Timing is everything.
Dark-Light DeviceShines a rainbow-coloured beam that reveals invisible objects, hidden doors, Boo trails, and spirit balls. Essential for freeing captured Toads and finding secret areas.
Dual ScreamE. Gadd’s communications device — a customised Nintendo DS that acts as Luigi’s phone, map, and mission debrief screen. E. Gadd calls on it constantly with “helpful” advice.
FlashlightStandard beam — still useful for exploring, activating switches, and general illumination. Now shares the same device as the Strobulb.

Ghost Capture Mechanics

Ghosts in Dark Moon are smarter than in the original. Simply shining a light at most ghosts now only staggers them temporarily — you must use the Strobulb’s charged flash to properly stun them. Once stunned, engage the Poltergust and hold on as the ghost fights back; Luigi can now jump while holding a ghost to dodge incoming projectiles from other ghosts mid-capture. Stronger ghosts require more pulls — green HP bars on each ghost show how much fight they have left.

Mission Structure

Rather than a free-roaming adventure, Dark Moon uses a mission-based system. Each mansion contains 5–7 numbered missions plus a boss mission, and E. Gadd Pixelates Luigi to and from the mansion for each one. The missions range from retrieving a key to defeating a specific ghost to repairing something broken. Optional Boo hunting runs in parallel — one Boo is hidden in every mission, detectable with the Dark-Light Device, and catching all of them unlocks bonus content.

Scoring & Ranking

Every mission is graded A–E based on: time taken, ghosts captured, damage taken, and Gold Bars collected. Gold Bars come from defeating rare Golden Greenies and finding hidden treasure. A full S-rank run across all missions is a serious challenge even for experienced players.

Characters

CharacterRoleDescription
LuigiPlayable HeroThe star of the show — perpetually terrified, constantly mumbling to himself, deeply reluctant to be anywhere near a ghost. Yet somehow more capable than anyone gives him credit for. Luigi’s personality is told entirely through his animations and reactions, and it’s brilliant.
Professor E. GaddSupporting / GuideThe eccentric ghost researcher who kickstarts the whole adventure (and has no qualms about teleporting Luigi without his permission). Communicates via the Dual Scream throughout each mission. His cheery obliviousness to Luigi’s terror is a running gag.
PolterpupSupporting / AntagonistA mischievous ghost dog who steals Luigi’s Poltergust 5000 early in the game and leads him on a chase through Gloomy Manor. Returns repeatedly as a friendly recurring character — ultimately adopted by Luigi in the ending. One of the most charming characters in the game.
Toad AssistantsSupporting / Rescue TargetsThree Toads sent ahead by E. Gadd who end up trapped by the ghosts and requiring rescue. Each one is freed using the Dark-Light Device. They assist E. Gadd in the Bunker after rescue and appear in the ending to help rebuild the Dark Moon.
MarioRescue TargetCaptured by King Boo and imprisoned in a painting, shown as a false image to lure Luigi into a trap. Freed in the final act once King Boo is defeated.
King BooMain AntagonistThe mastermind — he shattered the Dark Moon to build a ghost army and conquer the Mushroom Kingdom. Returns from Luigi’s Mansion 1 with a clear vendetta. More menacing and developed here than in his original appearance.

The Five Mansions

Each mansion has its own theme, atmosphere, and set of missions. Clearing a mansion yields one piece of the Dark Moon and reveals the next location. The order is fixed — each mansion escalates in complexity, ghost strength, and puzzle difficulty.

Gloomy Manor
Mansion A — Gloomy ManorMANSION 1

A classic haunted country manor — the tutorial mansion and the closest location to E. Gadd’s Bunker. Introduces the Strobulb, the Dark-Light Device, and Polterpup’s chase sequence. Atmospheric and immediately engaging, with cobwebbed rooms, creaking floors, and a surprisingly challenging boss. Boss: Grouchy Possessor — possesses a giant spider. Missions: 6 + boss.

Haunted Towers
Mansion B — Haunted TowersMANSION 2

A crumbling botanical tower complex deep in a forest, overrun with plant life. The vertical structure makes for clever puzzles involving water, plant growth, and Boo-infested gardens. Features some of the game’s most inventive environmental puzzles. Boss: Harsh Possessor — possesses a giant plant creature. Missions: 6 + boss.

Old Clockworks
Mansion C — Old ClockworksMANSION 3

An enormous desert clockwork factory with giant gears, conveyor belts, and time-manipulation puzzles. The largest and most complex mansion — Luigi must recover clock hands and gears while battling increasingly dangerous ghosts. Includes memorable mine-cart sequences. Boss: Overset Possessor — possesses a giant clock. Missions: 7 + boss.

Secret Mine
Mansion D — Secret MineMANSION 4

A snowy mountain mine full of ice puzzles, skiing ghosts, and frozen corridors. Requires creative use of the Poltergust to blow gusts and melt ice. The shortest main mansion, but packs in memorable set-pieces including a harrowing avalanche escape. Boss: Shrewd Possessor — possesses a giant snowman. Missions: 5 + boss.

Treacherous Mansion
Mansion E — Treacherous MansionMANSION 5

The final and most dangerous mansion — a vast, multi-wing structure perched above a ravine, surrounded by ocean. Dark and oppressive, with the most powerful ghosts in the game. Culminates in King Boo’s paranormal portal opening on the terrace. Contains all ghost types from previous mansions plus new horrors. Boss: Tough Possessor and ultimately King Boo. Missions: 7 + boss.

ScareScraper (Multiplayer)

Beyond the main story, the ScareScraper is a separate tower-based multiplayer mode for 1–4 players via local or online play. Players choose 5, 10, or 25 floors and must clear each floor — catching all ghosts or rescuing all Toads — before a timer runs out. Players can rescue each other if they get caught, and good performance earns upgrades that carry forward to the next floor. It’s enormously replayable and was a major reason for the game’s long legs on the 3DS eShop.

Ghosts & Enemies

Dark Moon’s ghost roster is vastly larger than the original’s — over a dozen ghost types plus variants, each with distinct behaviours, tactics, and weaknesses. The Possessor ghosts who control each mansion are the key antagonists, while the standard ghost types have been given strong individual personalities.

GreenieGreenieStandard / Sky
Strong GreenieStrong GreenieArmoured variant
Gold GreenieGold GreenieRare / High value
SlammerSlammerHeavy / Slow
BooBooHidden / Bonus
Tough PossessorTough PossessorMansion 5 Boss
E-Boss ghostPossessorBoss type
Three ghost typesGhost TrioKey ghost types
GhostBehaviourWeakness
GreenieThe most common ghost — medium HP, often throws objects and hides behind furniture. Comes in groups. The game’s bread-and-butter enemy.Standard Strobulb flash; watch for thrown chairs
Strong GreenieWears armour (a helmet or shield) that blocks the Strobulb. Must be tricked into removing it or knocked off with the Poltergust.Blast armour off with suction/blow first
Gold GreenieRare phantom that appears briefly and flees — if caught, yields a massive Gold Bar bonus. The key to S-rank scores.Must be caught immediately on sight
SlammerA heavy ghost that attacks by slamming the ground — the shockwave damages Luigi if he doesn’t dodge. High HP.Jump to avoid slams; Strobulb while it recovers
HiderHides inside furniture and objects — requires the Dark-Light Device to reveal, then a Strobulb flash.Dark-Light first to expose before stunning
GobberSpits gooey projectiles that slow Luigi and impair vision. Hard to stun while it’s shooting.Wait for a gap, flash, then suction quickly
CreeperA plant-based ghost that moves along walls and ceilings — immune to normal Strobulb. Must be hit from the right angle.Approach from the front; flash the face
PolterpupThe ghost dog — steals the Poltergust early on and leads Luigi on a merry chase. Returns as a friendly character.Chase with Dark-Light trails; it’s mostly a cutscene enemy
BooHidden in one room per mission — the Dark-Light Device reveals their trail. Must be caught before they escape through the wall.Dark-Light trail → flash → suction before it bolts
Possessor GhostsBoss-level ghosts that inhabit large objects or creatures. Each one has a multi-phase fight requiring specific tactics to expose the core ghost.Damage the possessed object to expose the core; then standard capture

Bosses

BossMansionPossessed ObjectStrategy
Grouchy PossessorGloomy Manor AGiant spider / web structureDodge the web attacks, use Poltergust to rip off its legs one by one to expose the core. Multi-phase fight.
Harsh PossessorHaunted Towers BGiant plant creatureThe plant splits into smaller segments when hit. Use suction to drag segments out and capture each core fragment before it reassembles.
Overset PossessorOld Clockworks CGiant clock mechanismUse time-manipulation devices scattered around the arena to slow the boss and expose the core. Very inventive fight.
Shrewd PossessorSecret Mine DGiant snowmanSmash snowballs it throws back at it; the possessor splits into multiple fragments as health decreases, each requiring individual capture.
Tough PossessorTreacherous Mansion ESuit of armour / possessed floorLures Luigi into possessed floor sections; use Strobulb to stun each form. Hardest possessor boss.
King BooKing Boo’s IllusionHis own dimensional realmDodge projectiles and illusions; use Strobulb on the real King Boo (not the decoys); suction during vulnerable windows. Three phases.

Items & Treasures

Evershade Valley’s mansions are packed with hidden gold, gems and rare collectibles. Part of the fun is hunting every corner for treasure — and the mission grading rewards thorough explorers.

ItemFoundEffect / Value
Gold BarsFrom Gold Greenies; hidden in furnitureHigh-value treasure — the biggest contributor to A/S rank scores. Rare Gold Greenies drop them on capture.
Coins & BillsSucked from furniture, defeated ghosts, hidden spotsStandard currency — adds to the mission score. Bills are worth more than coins.
GemsOne per room in each mansion (6 per mansion)Hidden gems require creative use of the Poltergust and Dark-Light Device to find. Collecting all gems in a mansion unlocks bonus artwork in the vault.
E. Gadd CoinsHidden in cobwebs, behind paintings, in ventsCollectible coins bearing E. Gadd’s face — found in secret spots throughout each mansion.
BoosOne hidden per missionLocated with the Dark-Light Device. Catching all Boos in a mansion unlocks a bonus ghost type in the vault.
Dark Moon PiecesBoss reward at end of each mansionThe primary objective — five pieces, one per mansion. Collecting all five and defeating King Boo triggers the ending.
King Boo’s Crown JewelReward for defeating King BooThe final collectible — recovered from King Boo’s crown after the final battle. Completes the game.
Ghost ContainerE. Gadd’s VaultCaptured ghosts are stored in the Vault, which can be viewed between missions. Filling the Vault with rare variants is a completionist goal.

Reception

Luigi's Mansion Dark Moon ghost artworkThe game’s ghost designs were widely praised — each type has a distinct personality and visual flair that made them instantly memorable (click for full size)

Luigi’s Mansion: Dark Moon was met with strong critical acclaim and became one of the best-selling 3DS titles of all time, with over 5.97 million copies sold worldwide. It won a BAFTA for Handheld/Mobile Game of the Year 2014.

PublicationScoreNotes
Metacritic86 / 100Based on 71 critic reviews — “Generally Favourable.”
IGN8.9 / 10Praised the atmospheric design, expanded ghost roster and charming personality. Called it “a worthy and wonderfully fun sequel.”
GameSpot8.0 / 10Highlighted the clever mission structure and excellent use of 3DS hardware including stereoscopic 3D effects.
Nintendo Life9 / 10Loved the variety across the five mansions and called the ScareScraper a genuinely compelling multiplayer mode.
Famitsu36 / 40Strong Japanese reception — praised visual quality and ghost interaction depth.
BAFTA🏆 WinnerHandheld/Mobile Game of the Year, BAFTA Games Awards 2014.

Critics consistently highlighted Luigi himself as a standout element — his terrified animations, nervous humming, and reactive personality made him one of gaming’s most expressive silent protagonists. The game was also praised for its visual achievement on 3DS hardware, with each mansion boasting impressive lighting, shadow and particle effects.

References to Other Games

GameReference
Luigi’s Mansion (GCN, 2001)The direct predecessor — King Boo returns as the main villain with an explicit grudge from his first defeat. The Poltergust 5000 is an upgrade of the 3000. E. Gadd reprises his role. The game deliberately callbacks to the original’s setup and tone while expanding everything.
Super Mario Bros.Boos appear as collectible hidden ghosts — a direct continuation of their role from Super Mario Bros. 3 and Super Mario World. Their behaviour (hiding when looked at, fleeing when cornered) is consistent with series canon.
Super Mario 64Mario trapped in a painting is a direct reference to the core premise of Super Mario 64, where Bowser imprisons Princess Peach’s servants in paintings. King Boo uses the same technique on Mario here.
Ghostbusters (film, 1984)The entire Luigi’s Mansion series is openly inspired by Ghostbusters — a vacuum-based ghost-catching device, a nervous hero, and a mentor scientist figure are all deliberate nods. Dark Moon’s ScareScraper co-op mode echoes the team dynamic of the films.
The Shining / haunted house genreThe Treacherous Mansion’s atmosphere — long corridors, isolation, a building that seems to fight back — draws heavily from classic horror tropes.

References in Later Games

Game / MediaReference
Super Smash Bros. for 3DS / Wii U (2014)Polterpup appears as a trophy. The Gloomy Manor appears as a stage hazard element. Several Dark Moon ghosts appear as trophies and stickers.
Super Smash Bros. Ultimate (2018)Luigi’s Final Smash references Dark Moon — he terrifies opponents with the Poltergust. The Luigi’s Mansion stage features Dark Moon-style ghost appearances.
Luigi’s Mansion 3 (Switch, 2019)Gooigi — a slime-based clone of Luigi introduced as a core mechanic — was first hinted at in Dark Moon’s Professor E. Gadd lore. Polterpup returns as a recurring friendly character. The ScareScraper concept evolved into the ScreamPark multiplayer mode.
Nintendo 3DS themesDark Moon received official Nintendo 3DS HOME Menu themes, including an animated ghost theme featuring Polterpup — one of the most popular paid 3DS themes on the eShop.
Mario Kart seriesKing Boo’s design and personality established in Dark Moon (more menacing, more developed backstory) influences his characterisation in subsequent Mario Kart appearances.

Trivia

  • Dark Moon was first revealed at E3 2011 — fans waited almost two years for its release. The original reveal trailer showed a very different visual style from the final game.
  • The game is called Luigi’s Mansion 2 in Europe and Australia, dropping the “Dark Moon” subtitle entirely.
  • Luigi’s terrified humming in the game is performed by Charles Martinet, the long-time voice of Mario and Luigi. His ability to convey terror through tuneless humming alone is genuinely impressive.
  • Polterpup was a late addition to the game — the developers wanted a friendly ghost character that players would grow attached to, and the ghost dog concept immediately clicked during development.
  • The game originally had a free-roaming structure like the first game, but Nintendo shifted to a mission-based system specifically to suit portable play sessions on 3DS.
  • Dark Moon uses the Nintendo 3DS gyroscope — tilting the console subtly shifts the in-game perspective, adding to the depth illusion of the stereoscopic 3D effect.
  • The ScareScraper mode supports both local and online wireless play — rare for a 3DS title of this era. Online play was available until the Nintendo 3DS online service shutdown in April 2024.
  • All five mansion names are alliterative: Gloomy, Haunted, Old, Secret, Treacherous — each chosen to set the mood of the location immediately.
  • The game’s 14 types of standard ghost (not counting bosses and Boos) is more than three times the ghost variety in the original Luigi’s Mansion.
  • A Nintendo Switch remaster, Luigi’s Mansion 2 HD, was released in June 2024 — bringing the game to modern hardware with enhanced visuals.
  • The Ghost Trio artwork is a fun nod to Casper the Friendly Ghost — specifically Casper’s three mischievous uncles: Stretch (the tall, sneering one), Fatso (the round one), and Stinkie (the grumpy one). All three were known as the “Ghostly Trio” and were definitely the bad guys of the family, terrorising anyone who came near Whipstaff Manor. Dark Moon’s ghost trio — a gangly Greenie, a hulking Slammer, and a round Boo — maps onto them rather neatly.

Videos

Luigi’s Mansion: Dark Moon — E3 Reveal Trailer

Luigi’s Mansion: Dark Moon — TV Commercial