
Mario’s Tennis (Virtual Boy, 1995)
The first tennis game in the Super Mario franchise — and the game that started a series. Mario’s Tennis was a Virtual Boy launch title in 1995, using the hardware’s stereoscopic 3D to create a genuinely convincing sense of depth on court. Seven playable characters, singles and doubles, and a 3D experience unlike anything else at the time.
Overview
Mario’s Tennis was released as a Virtual Boy launch title in July 1995 in Japan, and August 1995 in North America. Developed by Nintendo R&D1 and TOSE, it is the first ever tennis-related game in the Super Mario franchise — and the direct predecessor to the Mario Tennis series that followed on Nintendo 64 in 2000.
The game features all seven playable characters from Super Mario Kart (with Bowser notably absent): Mario, Luigi, Princess Toadstool, Yoshi, Toad, Koopa Troopa, and Donkey Kong Jr. Each has different stats covering court speed, power, racquet contact area, and preferred playing style — ranging from Yoshi’s fast-but-small-sweet-spot aggression to Donkey Kong Jr.’s slow-but-powerful baseline game.
The Virtual Boy’s stereoscopic display is central to the experience. As the original site description captured it: “There has never been a tennis game like Mario’s Tennis. Mario, Yoshi, and a whole cast of your favourite characters move freely around a completely three dimensional tennis court. If you move to the net, and your opponent lobs, the ball seems to actually fly over your head.” The 3D depth made the court feel genuinely three-dimensional — you could see balls approaching, read trajectories, and feel the court’s width in a way 2D games couldn’t replicate.
Like its companion launch title Mario Clash, the game was never released in Europe or Australia. It was re-released on Nintendo Switch Online and Nintendo Switch 2 on March 10, 2026 (MAR10 Day) as part of the Virtual Boy Nintendo Classics collection.
Gameplay
Mario’s Tennis is a standard tennis game with Singles and Doubles modes. Two shots are available: the Solid Shot (lower arch, general-purpose) triggered by one button, and the Lob (high, powerful shot) triggered by a second button. The same buttons handle serving, with one button for regular serves and another for long-distance serves.
Doubles mode pairs the player with a computer partner who covers the net while the player serves from the back — or vice versa. It’s described as a good entry point for beginners.
Multiplayer was planned: a cable to link two Virtual Boy systems together was intended to support two-player matches. The cable was never manufactured or released, and the multiplayer functionality was blocked out of the final game before release. A fan-made multiplayer patch has since been developed to unlock this mode.
The game’s 3D effect: “You’ll find yourself trying to turn around and check the line when your opponent slams a passing shot down the line.”
Playable Characters
All descriptions are taken directly from the game’s instruction manual:
Mario
“He is an average player whose court speed and leg strength are solid. His racquet contact area is average, and he relies on his skillful groundstrokes, though he will approach the net occasionally.”
Luigi
“His skill level and court strategy are similar to Mario’s. He has better court coverage, though, due to being faster than Mario.”
Princess Toadstool
“The princess is slow, but her racquet contact area is large. She doesn’t like to approach the net, preferring to instead rally from the baseline.”
Yoshi
“He is the fastest of all the players, but his racquet contact area is small. He plays an aggressive type of game by rushing the net at every opportunity.”
Toad
“Toad is quite quick on the court, but his racquet contact area is not very large. Like Yoshi, he tries to approach the net often. Though he is not strong, he has great court coverage because he can lunge at tough shots.”
Screenshots
Development & Unused Content
The game was originally known as Mario’s Dream Tennis during development, as revealed in Nintendo Power Volume 73 (June 1995). The name was changed before release.
The game’s ROM contains the name CASSARIN in the character list — unlike the other seven characters, Cassarin has no sprites. “Cassarin” is an alternate romanization of “Catherine,” which is Birdo’s Japanese name. It’s safe to assume Birdo was planned as a playable character at some stage of development and was cut before release.
Mario’s character selection sprite is an edited version of his sprite from Super Mario Land 2: 6 Golden Coins. Luigi’s selection sprite also looks noticeably similar to that game’s sprites — a small piece of cross-game continuity from the same era.
Background cameos can occasionally be spotted flying slowly across the top of the court background: airships, Albatosses, pairs of Boo Buddies, and pairs of Para-Beetles make rare appearances during matches.
Reception
| Publication | Score |
|---|---|
| Nintendo Life | 7/10 |
| Famicom Tsūshin | 26/40 |
Mario’s Tennis received generally mixed reviews. The common thread across critics was praise for the 3D effect paired with frustration at what the game lacked.
Nintendo Life gave it 7/10, calling it “a solid, if simple, tennis game” with “good music and graphics combined with an excellent 3D effect” — but felt it was held back by the lack of multiplayer and a small character roster that made tournaments feel too short.
IGN compared it to Wii Sports: a pack-in game that showed off the system’s unique strengths but suffered from limited graphics and a lack of long-term content. GamesRadar agreed: “Gameplay was rudimentary, and lacked all the flash and silliness that came to define the Mario Sports series, but as a 3D showpiece it worked fairly well.”
1UP.com praised the 3D effects but criticised the lack of multiplayer and the thin single-player offering. The Rome News-Tribune later referred to it as “the only decent stab of tennis” before Sega’s Virtua Tennis on Dreamcast in 2000.
Trivia & Facts
- Mario’s Tennis is the first ever tennis game in the Super Mario franchise, and the direct predecessor to the Mario Tennis series (N64, 2000 onwards).
- It was a Virtual Boy launch title — one of the first games available when the console launched in July 1995 in Japan.
- All seven playable characters are the same as in Super Mario Kart (SNES, 1992), with Bowser as the only omission.
- The game was originally called “Mario’s Dream Tennis” during development (Nintendo Power Vol. 73).
- Birdo was planned as a playable character but was cut. Her name (“CASSARIN” — a romanisation of her Japanese name “Catherine”) still exists in the game’s ROM with no sprites.
- A multiplayer cable was designed to link two Virtual Boy systems. It was never manufactured or released, and the multiplayer mode was blocked before the game shipped. A fan patch has since unlocked it.
- Mario’s character selection sprite is based on his sprite from Super Mario Land 2: 6 Golden Coins.
- Rare background cameos during matches include airships, Albatosses, Boo Buddies and Para-Beetles flying across the top of the court.
- Never released in Europe or Australia — Japan and North America only, like all Virtual Boy titles.
- Re-released on Nintendo Switch Online and Nintendo Switch 2 on March 10, 2026 (MAR10 Day) alongside Mario Clash.
- The Rome News-Tribune called it “the only decent stab of tennis” before Virtua Tennis arrived in 2000.








