
Super Mario 64 DS
The groundbreaking classic that defined 3D platforming — rebuilt and expanded for Nintendo DS. Play as Yoshi, Mario, Luigi or Wario, collect 150 Power Stars, and explore all-new courses in a reimagined Mushroom Castle. The ultimate version of a gaming legend.
Overview
Super Mario 64 DS is an expanded remake of the Nintendo 64 classic Super Mario 64 (1996), released as a launch title for the Nintendo DS. It was the first 3D Mario game available on a portable system and introduced a host of new features: four playable characters (Yoshi, Mario, Luigi and Wario), 30 extra Power Stars (150 total), brand new courses, 30 touch-screen minigames, and a wireless multiplayer VS mode.
While the core adventure — exploring Mushroom Castle and collecting Power Stars hidden in paintings — remains faithful to the original, the DS version adds significant new content and takes full advantage of the DS hardware. The dual screens display the action on top and a touch-screen control option below, and three different control modes are available to suit different play styles.
Story
Princess Peach sends a letter to Mario inviting him to the castle — she’s baked a cake. Mario, accompanied by gate-crashers Luigi and Wario, heads over. But when the trio enter the castle and don’t come back out, Yoshi — waiting outside — decides to investigate.
Inside, Yoshi finds the castle completely empty. Toad explains that Bowser has stolen the Power Stars that protect the castle and imprisoned Princess Peach within the castle walls and paintings. Mario, Luigi and Wario have been captured in the paintings too — it’s up to Yoshi to rescue everyone!
After rescuing Mario, then Luigi and Wario, all four heroes must work together — each using their unique abilities — to collect all 150 Power Stars, storm Bowser’s final lair, and rescue Princess Peach.
Note: Bowser’s letter to Mario is implied to be a clever forgery — he guessed Mario and his friends would come looking and had his minions capture them in advance.
Playable Characters
The biggest addition over the original — four fully playable characters, each with unique abilities. You start as Yoshi and unlock the others by rescuing them from the castle paintings. Each character can also pick up coloured caps to temporarily become another character and use their Power Flower.

- Eat and spit out enemies
- Flutter jump for extra height
- Power Flower: lay giant eggs that roll and defeat enemies
- Can’t punch, kick or pick up objects normally

- Well-rounded stats — the most balanced character
- Wall kick, triple jump, ground pound
- Power Flower: turns into Wing Mario and can fly
- Only character who can enter the Wing Cap Tower
Coloured Caps & Power Flowers
Coloured caps (yellow for Yoshi, red for Mario, green for Luigi, purple for Wario) are found on enemies in paintings. Wearing another character’s cap transforms you into them — you keep your own voice but gain their abilities and Power Flower. If you lose your cap to an enemy hit, you must retrieve it within a time limit or it reappears at a set location. A capless character takes double damage.
Power Flowers replace the original game’s Wing, Vanish and Metal caps as consumable power-ups found in ? blocks throughout the courses. Their effect depends on the character currently wearing it.
Gameplay & Controls
The core gameplay mirrors Super Mario 64 — explore a 3D Mushroom Castle, dive into paintings to reach worlds, and collect Power Stars by completing missions. Each main course has 7 stars (plus a 100-coin star), and there are 30 secret stars hidden around the castle and secret areas.
Three Control Modes
One key difference from the N64 original is the absence of an analogue stick — the DS uses a D-pad. To compensate, three control modes are available:
| Mode | How it works | Notes |
|---|---|---|
| Standard Mode | D-pad to move, A/B/X/Y buttons. Stylus can also be used. | Most familiar to platformer players. Characters move slower without the run button held. |
| Touch Mode | Move thumb/stylus across the touch screen to direct the character. Buttons still available for actions. | More analogue feel — popular with players who missed the analogue stick. |
| Tilt Mode | Tilt the DS to move the character. Requires flat surface for neutral position. | Novelty mode — not recommended for precise platforming. |
Rabbit Catching
Each character has 8 colour-coded rabbits hidden throughout the castle grounds and courses (yellow for Yoshi, pink for Mario, green for Luigi, orange for Wario). Catching all 8 of a character’s rabbits earns that character a special key, which unlocks a minigame in the Rec Room. There are 32 rabbits total.
VS Mode
A wireless multiplayer mode for 2–4 players. Players compete to collect Stars on dedicated arenas. Crucially, only one game card is required — additional players can download the VS mode via DS Download Play.
Courses & Worlds
The game features 15 main painting courses, 3 Bowser stages, and 12 secret areas — significantly more than the original’s 15 main courses. Three new courses were added exclusively for the DS version.

Wide open plains where two Bob-omb factions are at war. Big Bob-omb sits atop the summit. Classic opener.

A tower guarded by stone Whomps. King Whomp rules at the top — ground pound his back to defeat him.

Sunken ships and underwater caves. Unagi the eel guards one of the most iconic stars.

A snowy mountain with a penguin slide race and a lost baby penguin to return home.

A haunted mansion full of Boos, possessed furniture, and merry-go-rounds.

Deep underground caves with toxic gas, rolling rocks, and an underground lake with Dorrie.

A volcanic world where the floor is lava. Bully pushes you into the molten surface.

A desert with a quicksand pit, a massive pyramid, and the bird boss Eyerok inside.

Underwater docking bay — Bowser’s Sub blocks access to the back half until defeated.

An icy blizzard world with a giant snowman whose breath pushes Mario off platforms.

A flooded town where the water level changes depending on where you enter the painting.

A towering mountain with strong winds and the beloved Ukkiki monkey who steals Mario’s cap.

Two versions — enter from different paintings to be giant or tiny. Koopa the Quick races you here.
Bowser Stages
| Stage | Location | Stars Required |
|---|---|---|
| Bowser in the Dark World | Behind the basement door | 1 star |
| Bowser in the Fire Sea | Behind the moat drain | 30 stars |
| Bowser in the Sky | Behind the 3rd floor door | 70 stars |
DS-Exclusive Courses
| Course | Character | Description |
|---|---|---|
| Goomboss Battle | Mario | Mario’s unlocking course — a giant Goomboss with a horde of Goomba minions. In the star door room. |
| Big Boo Battle | Luigi | Luigi’s unlocking course — a massive Big Boo in a haunted arena. Accessed via the back of Big Boo’s Haunt. |
| Chief Chilly Challenge | Wario | Wario’s unlocking course — a Bully-type boss called Chief Chilly on an icy platform. Above the mirror room. |
SM64 DS vs. SM64 N64 — What Changed?
Super Mario 64 DS isn’t just a port — it’s a significantly expanded remake with a huge number of additions, changes, and a handful of removals. Here’s the full breakdown:
| Feature | Super Mario 64 (N64) | Super Mario 64 DS |
|---|---|---|
| Playable Characters | Mario only. Yoshi appears on the castle roof as a non-playable cameo after 120 stars. | 4 playable characters: Yoshi (start), Mario, Luigi, Wario — each with unique abilities. |
| Power Stars | 120 Power Stars across 15 main courses + secrets. | 150 Power Stars — 30 extra stars added across new and existing courses. |
| Controls | Analogue stick on N64 controller for smooth movement. Speed responds to stick pressure. | D-pad with 3 modes (Standard, Touch, Tilt). Slightly less fluid — no analogue input. |
| New Courses | No Goomboss Battle, Big Boo Battle, or Chief Chilly Challenge. | 3 new unlocking courses (one per rescued character) + Rec Room with 30 minigames. |
| Power-ups | Wing Cap (fly), Vanish Cap (phase through walls), Metal Cap (invincible/heavy). Always same effect. | Power Flower replaces all three caps — effect depends on current character. |
| Title Screen | Mario’s face is grabbed and pulled with the cursor in a 3D intro. | Mario or Yoshi’s face dragged with the stylus — can also set a custom drawn image. |
| Castle Grounds | Open grounds, castle doors are freely accessible once enough stars collected. | Hedges and a new ramp added. Castle doors are now locked — require a key from a rabbit. |
| Star Door Room | 3 Peach murals (one is Secret Slide), smaller room with no extra content. | 2 Peach murals, 5 extra doors: character switch rooms, a secret star, and entrance to Rec Room/Goomboss. |
| Minigames | None. | 30 touch-screen minigames unlocked by catching rabbits. Playable solo or multiplayer. |
| Multiplayer | Single player only. | VS mode for 2–4 players via wireless. Only 1 game card needed (Download Play). |
| Mirror Room | No power-ups in the mirror room. | Two Power Flowers appear if Luigi is used (four counting mirror reflections). |
| Ending | After 120 stars: fly to the top of the castle via cannon, Yoshi gives you 3 lives and 1-up. | After 150 stars: shot from cannon to castle top, Yoshi’s unlocking cutscene replaces the N64 ending. |
| Graphics | Relatively large polygonal models on a TV/CRT display at 320×240. | Smaller screen but cleaner textures. Character models redesigned. Some details updated. |
| Music | Full stereo orchestral soundtrack by Koji Kondo. | Slightly compressed audio due to DS hardware limits. New tracks added for new courses. |
| Camera | Free camera controlled with C buttons. | Camera adjusted for DS screen; manual angle control using D-pad + shoulder buttons. |
| Hazy Maze Cave | Toxic maze drains health over time. | Toxic maze now uses a breath meter rather than draining health directly. |
| Wing Cap Tower | Accessible by Mario after entering the light beam in the main hall at any time. | Only accessible by Mario — other characters cannot use the wing power. |
Other Characters
Reception & Sales
Super Mario 64 DS was well received as both a faithful remake and a generous expansion of one of the greatest games ever made. Critics praised the added content, characters and minigames, while noting the control limitations of the D-pad compared to the N64’s analogue stick.
| Publication | Score | Verdict |
|---|---|---|
| IGN (Craig Harris) | 8.9/10 | At least one game in the DS launch line-up delivers hours and weeks of great fun — a well-produced and expanded version of a tried-and-true formula. |
| GameSpot (Jeff Gerstmann) | 8.4/10 | A great update of a classic. Some portions have aged, and control could be tighter, but it’s done right enough for fans and new players alike. |
| Nintendo Life (Thomas Bowskill) | 9/10 | A faithful and generous expansion — the added characters and stars make it the definitive version of the game. |
Sales
Super Mario 64 DS sold 241,000 copies in its opening month in Japan (December 2004) and became the 10th best-selling DS game of all time with 11.06 million copies worldwide — a remarkable figure for what was primarily a remake.
Notable Glitches
| Glitch | Description |
|---|---|
| Amp Disappearance | Amps (electric enemies) can sometimes vanish if a character gets hit near them. |
| Falling Pillar Glitch | In certain conditions, pillars in some courses fall through the floor instead of landing correctly. |
| Fence Flying | Characters can clip through fences in specific courses at certain angles, launching them into out-of-bounds areas. |
| Hatless Power Flower | If a character uses a Power Flower without their cap, they still gain the power-up effect — but keep their capless double-damage vulnerability. |






