Super Mario Galaxy 2
More galaxies, more Yoshi, more everything — and somehow even better than the first.
Super Mario Galaxy 2 is the direct sequel to one of the greatest games ever made — and somehow it manages to top it. Released on Wii in 2010, it takes everything that made the original Galaxy special and doubles down: more galaxies, more ideas, more power-ups, and this time Yoshi comes along for the ride. Where the first game had a poetic, melancholy quality with Rosalina’s story at its heart, Galaxy 2 is pure, relentless, creative platforming excellence. Every level throws something new at you.
The game launched to universal critical acclaim — a Metacritic score of 97/100, perfect 10s from IGN and GameSpot, and a perfect 10 from EDGE magazine, making it only the third Mario game to receive that honour (after Super Mario 64 and the original Galaxy). It sold over 7 million copies worldwide and is still regularly cited as one of the greatest video games ever created.
What’s remarkable about Galaxy 2 is that it didn’t just recycle Galaxy 1. Almost every single galaxy is brand new. The development team at Nintendo EAD Tokyo had so many ideas left over from the first game that they were able to fill an entire sequel — and the result feels endlessly inventive. It took three years to develop and was first revealed at E3 2009, where it caused a sensation.
The story keeps things simple — this is a game that wants you playing, not watching cutscenes. From the instruction booklet:
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again…
Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!
— Peach
Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…
Bowser, now giant-sized and powered by Grand Stars, has kidnapped Peach and taken her to the centre of the universe. A Luma transforms Mario’s spaceship into Starship Mario — a planet-shaped vessel in the form of Mario’s head — and the adventure begins. Rosalina makes an appearance too, guiding Mario from the Comet Observatory.
The core gameplay is identical to Galaxy 1 — spherical gravity, spin attacks, Launch Stars — but Galaxy 2 adds a huge amount on top. The biggest additions are Yoshi and a suite of entirely new power-ups. Controls are the same: Wii Remote and Nunchuk, shake to spin, pointer to collect Star Bits.
Yoshi is the headline new feature. Found in eggs hidden across various galaxies, Yoshi can be ridden through sections that would be impassable without him. He eats fruits with special effects — Dash Pepper sends him sprinting up walls at breakneck speed, Blimp Fruit inflates him like a balloon to reach high platforms, and Bulb Berry makes him glow, revealing hidden platforms and paths. Each Yoshi berry creates a completely distinct gameplay style in its section.
The Cosmic Guide is a new accessibility feature — if you die five times on a level, a blue Rosalina-like spirit appears and offers to complete the section for you, awarding a bronze star instead of a gold one. It’s entirely optional but a nice touch that makes the game more approachable without taking anything away from skilled players.
Instead of the Comet Observatory from Galaxy 1, your hub world in Galaxy 2 is Starship Mario — a giant planet shaped like Mario’s head that flies through space. It’s charming, compact, and packed with characters to talk to.
As you progress and collect more Power Stars, new areas of the Starship unlock. The Toad Brigade sets up camp here between missions. There’s a Banktoad who stores Star Bits and gives out 1-Up Mushrooms, a Mailtoad who delivers hints and letters from Peach, and a Hint TV system that plays video tips for tricky levels. Hungry Lumas appear on the world map and can be fed Star Bits to transform into new galaxies.
Galaxy 2 has 49 galaxies spread across 6 numbered worlds plus a secret World S for the most skilled players. Each world has a distinct visual theme and a boss at the end. All 49 galaxies are completely new — there’s no revisiting locations from Galaxy 1.
Galaxy 2 introduces several brand new transformations alongside returning favourites. Each is genuinely distinct and tied to specific level design that makes creative use of it.
Every world ends with a boss fight, and Galaxy 2’s bosses are some of the most creative in the series. Most are fought multiple times in harder rematch variants.
Super Mario Galaxy 2 landed in May 2010 and immediately joined the conversation for greatest game ever made. Critics fell over themselves to award it perfect scores.
Praised for
- Relentless creativity — every level is new
- Yoshi integration — natural and brilliant
- New power-ups (Cloud, Drill, Rock)
- Spectacular boss fights
- Full live orchestral soundtrack
- World S challenge content
- 242 stars of content — enormous value
Minor criticisms
- Less emotional depth than Galaxy 1
- No Rosalina storyline equivalent
- Some galaxies feel short
- Co-Star player role still limited
- Purple Coin missions can feel repetitive
The game sold over 7.7 million copies worldwide, making it one of the best-selling Wii titles. IGN named it the best Wii game of all time. GameSpot gave it Best Platformer and Best Wii Game of 2010. It remains one of only a handful of games ever to score 97 or above on Metacritic.
- Super Mario Galaxy 2 was first revealed at E3 2009 — initially under the working title “Super Mario Galaxy 2” with no fanfare, just a brief trailer. The reaction was enormous.
- It’s only the third Mario game to receive a perfect 10 from EDGE magazine, alongside Super Mario 64 and the original Galaxy.
- The development team had so many unused ideas from Galaxy 1 that they were able to fill an entire sequel with almost entirely new content.
- Yoshi’s appearance was originally just a cameo — he grew into a full gameplay mechanic as development progressed.
- The Spin Drill — one of the most original ideas in the game — lets Mario drill through a planet and emerge on the opposite side, something no Mario game had done before.
- The Cosmic Guide feature was designed to let players who get truly stuck see a level completed, receiving a bronze star rather than a gold one — so skilled players lose nothing.
- The game’s soundtrack, like Galaxy 1’s, features a full live orchestra. Several tracks are arrangements of Galaxy 1 themes.
- World S is an entire secret world unlocked after collecting 120 stars — containing some of the hardest levels Nintendo has ever designed, culminating in the legendary Grandmaster Galaxy.
- Grandmaster Galaxy’s “The Perfect Run” challenge — complete the final level without taking a single hit — is widely considered one of the hardest achievements in the Mario series.
- Collecting all 242 stars (120 as Mario + 120 as Luigi + 2 green stars) unlocks a message from Miyamoto and the development team.
- A Yoshi’s head planet appears in the original Super Mario Galaxy as an Easter egg — a subtle foreshadow of Galaxy 2.
- The game was re-released digitally on Wii U eShop in 2015 and received an enhanced port for Nintendo Switch in 2025.
Three videos from our collection covering Super Mario Galaxy 2:


















