Super Mario RPG: Legend of the Seven Stars
The first Mario RPG — Nintendo & Square’s legendary collaboration
Overview
Super Mario RPG: Legend of the Seven Stars is the first Mario RPG ever made, and arguably one of the finest games on the SNES. Developed by Square — the creators of Final Fantasy — under licence from Nintendo, it married Square’s mastery of turn-based RPG design with Nintendo’s beloved Mario universe. The result was something genuinely unlike anything that had existed before it.
A sinister new villain called Smithy crashes his giant sword Exor into Star Road, shattering it and scattering seven Star Pieces across the world. Mario, Bowser, Princess Toadstool, and two brand new characters — Mallow and Geno — must team up to recover the pieces, repair Star Road, and defeat Smithy’s army of mechanical minions. Yes, Mario and Bowser are on the same side. It is as good as it sounds.
The world of Super Mario RPG — seven main areas spanning Mushroom Kingdom, Moleville, the Seaside, Land’s End, Nimbus Land and Smithy’s Factory.
The game was poorly timed commercially — just four months after its North American release, Paper Mario was announced as its successor on N64, and the game was never released in Europe on the SNES. Despite this it became a cult classic, and is widely regarded as one of the greatest SNES games ever made. Nintendo Power placed it 21st in their 100 Best Nintendo Games list in 1997.
Story
The story begins exactly as you’d expect — Bowser has kidnapped Princess Toadstool (again), and Mario storms Bowser’s Keep to rescue her. But before anything can be resolved, the enormous sword Exor crashes down from the sky, embedding itself in Bowser’s Keep and sending Mario, Bowser and Toadstool flying in three different directions. Star Road — the magical place where wishes are sent to be granted — has been destroyed.
“Smithy crashes into the star road and causes seven stars to be scattered far and wide throughout the land. Mario and his cohorts must travel across the land, searching far and wide in a bid to restore the Star Road.”
Mario returns to the Mushroom Kingdom to find it in chaos. His adventure takes him across seven vast areas — through mushroom-filled plains, volcanic mole mines, a ghostly ship, floating cloud kingdoms, and finally to Smithy’s Factory — collecting Star Pieces, building an unlikely team, and confronting increasingly bizarre and powerful enemies along the way.
The story is told entirely through character animation and text — there are no voiceovers for Mario anywhere in the game, just his expressive hand gestures and physical comedy. It’s a storytelling approach that makes the game feel both timeless and charming.
Gameplay
Super Mario RPG blends traditional turn-based RPG mechanics with active elements unique to the game. The overworld is rendered in an isometric style using pre-rendered 3D graphics — a technical showpiece for the SNES — and Mario navigates it by jumping, running and interacting with objects and characters. Touching an enemy on the overworld triggers a battle, but landing a hit on the enemy before the battle screen loads gives your party a first-strike advantage.
Worlds are broken into levels accessible from the map screen, and Mario must usually complete an objective — defeat a boss, find an item, help a character — before the next area opens. Throughout the adventure, mini-games are woven into the main quest: jumping challenges, rhythm games, obstacle courses. These aren’t optional diversions — they’re part of the story flow, keeping the pacing fresh throughout.
Battle system
Battles are turn-based with Mario and two of his four partners fighting simultaneously. Each character has six stats that grow on levelling up: HP (damage capacity), Speed (turn order), Attack (physical damage), Defense (damage reduction), Magic Attack (spell power) and Magic Defense (spell resistance). On levelling up, the player chooses one of three stat bonuses to emphasise.
Levelling up lets you choose which stats to boost — one of several light RPG decisions that reward engaged players.
Action Commands are the game’s defining mechanic — during attacks and spells, pressing a button at the right moment adds extra damage to your hit or reduces incoming damage. This keeps every single turn of combat actively engaging rather than menu-navigating. Each character’s attacks have different timing windows, and mastering them is deeply satisfying.
Character stats — each one grows with levels, and bonus stat choices on level-up let you shape your build.
Triple Attacks (called “Special Moves”) are powerful abilities unique to each character. Mario can jump on enemies with Star Rain or fire off Mega Jump and Fireball; Mallow uses weather magic; Geno fires beams; Toadstool heals the party or uses Group Hug. Bowser is a physical powerhouse with Terrorize and Crusher. These moves cost Flower Points (FP) and the team shares a single FP pool, adding resource management to the mix.
Party members
Five characters form Mario’s party over the course of the adventure. Each brings a distinct role and personality:
The hero of the Mushroom Kingdom and the only permanent party member — he can never be removed. Mario is a balanced all-rounder with strong physical attacks and decent magic. His special moves centre on jumping (Mega Jump, Super Jump) and fire (Fire Orb, Fireball). He navigates the overworld and represents the player’s connection to the familiar Mario universe in what is a very unfamiliar adventure.
The first companion Mario meets in Mushroom Kingdom. Mallow believes he is a tadpole, raised by the wise frog Frogfucius. In truth he is a cloud person — the lost prince of Nimbus Land. His stats lean heavily toward Magic Attack, making him the party’s primary offensive spellcaster. His abilities include Thunderbolt, Blizzard, Psychopath (which reads enemy HP) and Snowy. He also cries at one point, which causes a rainstorm that puts out a fire. It’s exactly as charming as it sounds.
A star spirit sent from Star Road who inhabits a wooden doll named “Geno” (a name chosen by a young boy). He joins Mario in the Forest Maze, having tracked Bowyer there. Geno is arguably the most powerful party member — high speed, strong physical and magic attack — though he’s available for a shorter window of the game than Mario or Mallow. His moves include Geno Beam, Geno Whirl (one of the game’s most powerful moves when perfectly timed), Geno Flash and Geno Boost.
Unlikely ally and former villain. With his Keep occupied by Smithy’s army, Bowser joins Mario’s cause — he wants his castle back. He’s the party’s heaviest physical attacker and tank, with the highest HP and Attack in the party. His magic is weak. Abilities include Terrorize, Crusher, and the devastating Bowser Crush. His Koopa Troop followers occasionally drift into battle to assist him — a lovely detail. He remains grumpy and proud throughout, which is perfect.
The fifth and final party member, joining after being rescued. Toadstool is the party’s dedicated healer — her Therapy and Group Hug moves restore significant HP, and her Come Back can revive fallen allies. She also has Psych Bomb and Sleepy Time. Her physical attack is the weakest in the party, but as a healer she is essential for the harder battles. Her Frying Pan weapon is also inexplicably one of the better weapons in the game.
Locations
The world of Super Mario RPG spans seven main areas, each divided into multiple sub-locations. Mario travels roughly clockwise through them, and each has a distinct visual identity and themed enemies:
Side quests & mini-games
One of Super Mario RPG’s great strengths is the density of optional content hidden throughout the world. Side activities range from quick minigames to substantial optional challenges:
- Midas River — A waterfall course where Mario jumps between barrels to collect coins, with your total affecting what prize you receive. One of the game’s most replayed moments.
- Melody Bay (Tadpole Pond) — Compose three songs for Toadofsky the musical frog by jumping on tadpoles in the correct sequence. Rewards include items and a music-themed storyline.
- Goomba Thumping — A timed minigame in the Mushroom Kingdom where Mario stomps Goombas in a field. Simple but satisfying.
- Mushroom Derby — Race a Mushroom across the track in Mushroom Kingdom. Prize varies by performance.
- Moleville Mountain — A mine cart ride through Mole Mountain. Timed button presses keep your cart on track.
- Beetle Race / Beetle Mania — Two beetle-themed games in Seaside Town: a racing game and a Yoshi’s Cookie-style puzzle game.
- Battle with Culex — The game’s secret optional boss. Purchase a Shiny Stone from Moleville, use it in a mysterious door, and face Culex — a Final Fantasy-inspired dark knight wielding four elemental crystals. Widely considered one of the hardest fights in the game and a love letter from Square to their own legacy.
- Climbing Challenge — How many times can you hit a bouncing ball in succession? A test of timing and patience.
- Grate Guy’s Casino — Accessible via Bright Card from the boss Grate Guy. A secret casino with games including Look the Other Way, Slots, and a guessing game.
- Hidden Treasure Chests — Invisible treasure chests are hidden throughout the game world. Jumping in the right spot reveals them. Finding all 39 completes a side quest rewarding a special item.
Bosses
The boss roster in Super Mario RPG is one of the most memorable in any RPG — each one has a unique personality, gimmick and battle theme. Required bosses each guard a Star Piece; optional bosses are off the beaten path and entirely avoidable.
Required bosses
Optional & secret bosses
Normal enemies
Super Mario RPG features a large enemy roster across all areas. Each enemy has distinct stats, weaknesses and drop patterns. Below is the full enemy list, grouped by area they first appear:
Mushroom Way & early areas
Kero Sewers & Rose Way
Forest Maze & Pipe Vault
Later areas
Cameos & hidden secrets
Super Mario RPG is crammed with references, cameos and secrets — a reflection of both Nintendo’s and Square’s delight at working together. Here are the most notable:
- Samus Aran (Metroid) cameo — Stay at the Rose Town Inn after a certain point and Samus appears as a doll in Booster’s collection of toys. Later in the game she appears in person, in a recovery pod, in Bowser’s Keep. The camera zooms in and she “winks” — one of gaming’s most beloved cameos.
- Link (The Legend of Zelda) cameo — Sleep at the Rose Town Inn and the next morning Link is asleep in the other bed, complete with his iconic green tunic and the Zelda music cue.
- F-Zero and Star Fox vehicles in Hinopio’s Shop — The trader Hinopio’s stall in Barrel Volcano contains models of the Arwing (Star Fox), the Pink Stingray (F-Zero) and the Blue Falcon (F-Zero). Rare Nintendo cross-promotion in the most unexpected location.
- Axem Rangers = Power Rangers — Five warriors, five colours (Red, Black, Pink, Yellow, Green), same colours as Mighty Morphin Power Rangers, led by Red. The parallels are not subtle and are completely intentional.
- The Bruce Lee reference — In the Forest Maze, when Mario approaches Bowyer, Mallow says: “Who do you think you are, Bruce Lee? You can’t just go in there with your fists flying!” — a remarkable line for a Nintendo game.
- Frogfucius — Mallow’s grandfather, the wise frog sage, is a direct parody of Confucius (“Frogfucius” = Frog + Confucius). His advice is delivered in the same Confucian aphorism style.
- Toadofsky — The composer of Tadpole Pond music is named after the composer Tchaikovsky. You help him compose by jumping on tadpoles in the correct sequence.
- Midas River — Named after King Midas from Greek mythology, who desired riches so greatly that everything he touched turned to gold. The Midas River is filled with gold coins. The game is not subtle about this connection.
- The secret 8-bit Mario room — A hidden room in Bowser’s Keep contains a section where Mario turns into a pixelated 8-bit sprite, like in the original Donkey Kong.
- Luigi’s role — Luigi appears only briefly in the ending sequence and as the narrator of the instruction booklet. He has no playable role in the main game — a rare occurrence.
Reception & legacy
Super Mario RPG received overwhelmingly positive reviews on release. Electronic Gaming Monthly’s review crew gave it a combined average score of 8.75/10, praising the visuals, sound design and the successful blend of RPG mechanics with Mario’s platform roots. Its technical achievements — the pre-rendered 3D environments — pushed the SNES to its absolute limits.
Nintendo Power placed it 21st in the Top 100 Best Nintendo Games of All Time in their landmark 100th issue (1997). It went on to be one of the most sought-after SNES cartridges in the secondary market, given its limited European distribution and relatively short print run.
The game’s legacy runs deep. Paper Mario — its unofficial sequel — was originally announced as Super Mario RPG 2 and retains the action command mechanic, the party-based combat, and the whimsical approach to the Mario universe. The Mario & Luigi series descended from the same lineage. In 2023 Nintendo released a full HD remake for Nintendo Switch, developed by ArtePiazza, which introduced new post-game content and enhanced visuals while preserving the original gameplay intact.
This was the final game that Square would develop on a Nintendo platform under their original contract. The creative relationship that produced Super Mario RPG would not be repeated in quite the same form — making this game a genuine one-of-a-kind historical artefact as well as an exceptional RPG.
Release information
In November 2023, a full HD remake was released for Nintendo Switch, developed by ArtePiazza. The remake updated the visuals to 3D while preserving the original gameplay, and added new post-game boss content.
Trivia & interesting facts
- The first ever Mario RPG — and the result of an unprecedented partnership between Nintendo and Square
- The final game Square developed for a Nintendo platform under their original contract — making it a historical landmark
- Bowser joins as an ally — one of the earliest instances of a Mario villain switching sides in the main series
- Samus Aran (Metroid) appears in both doll form in Booster’s collection and in person in Bowser’s Keep
- Link (Zelda) is asleep in the Rose Town Inn with the Zelda theme playing
- F-Zero and Star Fox vehicles (Arwing, Blue Falcon, Pink Stingray) appear in Hinopio’s shop in Barrel Volcano
- The Axem Rangers are a blatant parody of Mighty Morphin Power Rangers — five members, same colours, led by Red
- Mallow asks Mario “Who do you think you are, Bruce Lee?” in the Forest Maze — a wild line for a Nintendo game
- Frogfucius = Frog + Confucius; Toadofsky = Toad + Tchaikovsky; Midas River = named after King Midas from Greek mythology
- Nintendo Power rated this game 21st in their “100 Best Nintendo Games” in their 100th edition (1997)
- Luigi appears only in the ending sequence and as the instruction booklet narrator — no gameplay role
- The game features 7 stages, 29 areas and a unique isometric design blending puzzle and action elements
- No voiceovers for Mario anywhere in the game — all characterisation is done through physical animation
- The optional boss Culex uses the Final Fantasy IV boss music — a Square easter egg within a Nintendo game
- The game was released just four months before Paper Mario was announced for N64, originally titled Super Mario RPG 2
- A hidden 8-bit Mario room exists in Bowser’s Keep, reverting Mario to his original Donkey Kong pixel art style
- The Lazy Shell — found by recovering a hidden Star Piece — is one of the best weapons in the game, obtained through an optional side quest
- Toadstool’s Frying Pan is unexpectedly one of the strongest weapons in her arsenal
- An HD remake was released for Nintendo Switch in November 2023, developed by ArtePiazza
Boss helpers
Many bosses summon or arrive accompanied by helper enemies. These cannot always be defeated permanently and often respawn or are replaced. They are listed here with their HP for reference:
Items & equipment
Overworld items
These items are found freely in the environment and apply instantly when collected:
| Item | Effect | |
|---|---|---|
| Coin | Found everywhere | Adds 1 coin to your total for buying goods |
| 10 Gold Coin | Found in chests/blocks | Adds 10 coins at once |
| Frog Coin | Hidden locations, tadpole shops | Rare currency for special shops run by frogs |
| Mushroom | Blocks, chests | Instantly restores all HP and FP |
| Flower | Chests, hidden | Adds 1 FP to your maximum total and fully restores FP |
| Star | Special locations | Turns Mario invincible briefly — defeats enemies on contact |
Inventory items
Usable items carried in your inventory and used during or outside of battle:
| Item | Where to get / Cost | Effect |
|---|---|---|
| Able Juice | Various shops — 4 coins | Cures all status ailments |
| Bad Mushroom | Seaside Town (before Yaridovich) — 30 coins | Poisons one enemy |
| Bracer | Tadpole Pond Frog Coin shop — 2 Frog Coins | Raises one ally’s Defense in battle |
| Bright Card | Win Knife Guy’s game 12 times in a row | Casino membership card for Grate Guy’s Casino |
| Carbo Cookie | Moleville girl (after Shiny Stone) — free | Restores 1 party member’s HP |
| Crystalline | Tadpole Pond Frog Coin shop — 4 Frog Coins | Raises party’s Defense in battle |
| Energizer | Tadpole Pond Frog Coin shop — 1 Frog Coin | Raises one ally’s Attack in battle |
| Freshen Up | Various shops — 50 coins | Cures all status ailments for all party members |
| Fright Bomb | Various shops — 10 coins | Attempts to scare all enemies |
| Honey Syrup | Various shops — 10 coins | Restores 10 FP |
| Ice Bomb | Various shops — 12 coins | Deals ice damage to all enemies |
| Kerokero Cola | Rare — Frog Coin shop | Fully restores all HP and FP for whole party |
| Maple Syrup | Various shops — 30 coins | Restores 40 FP |
| Max Mushroom | Various shops — 39 coins | Fully restores one ally’s HP |
| Mid Mushroom | Various shops — 20 coins | Restores ~80 HP |
| Mushroom | Various shops — 4 coins | Restores ~30 HP |
| Pick Me Up | Various shops — 5 coins | Revives one knocked-out ally with 10 HP |
| Pure Water | Seaside Town — 150 coins | KOs undead enemies instantly; heals undead allies |
| Rock Candy | Rare — 200 coins | Deals 200 damage to all enemies — the most powerful throwable item |
| Royal Syrup | Frog Coin shop — 45 coins | Fully restores FP |
| Sleepy Bomb | Various shops — 8 coins | Attempts to put all enemies to sleep |
| Yoshi Candy | Yoshi racing prize | Fully restores HP for all party members |
| Yoshi Cookie | Yoshi racing prize | Gives Yoshi a treat — summons Yoshi to devour an enemy |
Special / key items
These items serve story or side-quest purposes and are not used directly in battle:
| Item | Location | Purpose |
|---|---|---|
| Alto Card | Play Frogfucius’ Suite #18 in Tadpole Pond | Membership for the Juice Bar in Tadpole Pond |
| Bambino Bomb | Defeat Croco 2nd time in Coal Mines | Give to a mole to clear the path forward |
| Beetle Box | Buy from Beetles Are Us in Seaside Town | Cage for catching and selling beetles |
| Big Boo Flag | After 3 Musty Fears quest; Yo’ster Isle goal area | One of three flags for the Ghost Medal |
| Castle Key 1 | Talk to a Nimbus in Nimbus Castle | Unlocks door to Shelly |
| Castle Key 2 | Defeat Birdo in Nimbus Castle | Unlocks door behind Birdo |
| Cricket Jam | Kero Sewers (secret entrance via Land’s End) | Give to Frogfucius for 10 Frog Coins |
| Cricket Pie | Retrieve the Rare Frog Coin from Tadpole Pond area | Give to Frogfucius to help Mallow |
| Elder Key | Defeat Hidon (optional boss) | Unlocks a chest with the Shed Key |
| Fertilizer | Purchase in Nimbus Land | Give to a flower to access a hidden area |
| Fireworks | Buy from a mole in Moleville | Trade sequence item; leads to rare accessories |
| Goodie Bag | Rare drop from Shy Away | Gives coins every turn in battle — keep it! |
| Greaper Flag | 3 Musty Fears quest | One of three flags for the Ghost Medal |
| Lamb’s Lure | Various | Attempts to tame an enemy; works on certain types |
| Lazy Shell (weapon) | Complete the Gardener side quest | Mario’s most powerful weapon — Attack +90 |
| Lazy Shell (armor) | Complete the Gardener side quest | Toadstool’s best armor — massive Defense |
| Mystery Egg | Various | Hatches into Yoshi Cookie when Toadstool wears B’tub Ring |
| Shiny Stone | Buy from a mole child in Moleville — 500 coins | Unlocks the secret door to Culex in Monstro Town |
| Soprano Card | Tadpole Pond music quest | Juice Bar membership upgrade |
| Star Egg | Rare, hidden chest | Deals 100 damage to all enemies; infinite use |
| Tenor Card | Tadpole Pond music quest | Final Juice Bar membership tier |
| Troopa Medal | Defeat 100 Sky Troopas in Pipe Vault | Allows purchase of the Troopa Pin accessory |
| Wallet | Found in Booster Tower | Triples coins won after battle when held |
| Zoom Shoes | Trade sequence | Increases Speed stat by 10 when worn |
Weapons, armor & accessories
Weapons
| Weapon | User | Attack | Buy | Sell | Notes |
|---|---|---|---|---|---|
| Hammer | Mario | +10 | — | 35 | Starting weapon |
| NokNok Shell | Mario | +20 | 20 | 10 | |
| Punch Glove | Mario | +30 | 36 | 18 | Knock out power! |
| Super Hammer | Mario | +40 | 70 | 35 | |
| Masher | Mario | +50 (±30) | — | 80 | High variance; makes monster mash! |
| Troopa Shell | Mario | +50 | 90 | 45 | |
| Lucky Hammer | Mario | +0 | 123 | 61 | Timed hit always triggers LUCKY bonus |
| Mega Glove | Mario | +60 | 102 | 51 | |
| Ultra Hammer | Mario | +70 | — | 57 | Found in Bowser’s Keep |
| Lazy Shell | Mario | +90 (±40) | — | 90 | Best weapon; found via Gardener quest |
| Froggie Stick | Mallow | +20 | — | 18 | Made by Frogfucius |
| Cymbals | Mallow | +30 | 42 | 21 | |
| Chomp | Mallow | +40 | 72 | 36 | |
| Chomp Shell | Mallow | +50 | 98 | 49 | |
| Sonic Cymbal | Mallow | +60 | 150 | 75 | Best for Mallow |
| Noknok Shell | Geno | +30 | 45 | 22 | |
| Hand Gun | Geno | +45 | 75 | 37 | |
| Double Punch | Geno | +60 | 90 | 45 | |
| Hand Cannon | Geno | +90 | 100 | 50 | |
| Star Gun | Geno | +100 | — | 75 | Best for Geno |
| Chomp | Bowser | +10 | — | 1 | Starting weapon |
| Chain Chomp | Bowser | +28 (±6) | — | 27 | |
| Drill Claw | Bowser | +40 (±7) | — | 59 | |
| Slap Glove | Toadstool | +40 | 100 | 50 | |
| Parasol | Toadstool | +50 | 84 | 42 | |
| War Fan | Toadstool | +60 | 100 | 50 | Mysterious battle fan |
| Super Slap | Toadstool | +70 | — | 49 | Found item |
| Frying Pan | Toadstool | +90 (±20) | 300 | 150 | Absurdly powerful frying pan |
Armor
| Armor | User | Defense | Mg.Def | Buy | Sell |
|---|---|---|---|---|---|
| Shirt | Mario | +6 | +6 | 7 | 3 |
| Thick Shirt | Mario | +12 | +8 | 14 | 7 |
| Mega Shirt | Mario | +18 | +10 | 22 | 11 |
| Happy Shirt | Mario | +24 | +12 | 38 | 19 |
| Sailor Shirt | Mario | +30 | +15 | 50 | 25 |
| Fuzzy Shirt | Mario | +36 | +18 | 70 | 35 |
| Fire Shirt | Mario | +42 | +21 | 90 | 45 |
| Hero Shirt | Mario | +48 | +24 | 100 | 50 |
| Pants | Mallow | +6 | +3 | 7 | 3 |
| Thick Pants | Mallow | +12 | +6 | 14 | 7 |
| Mega Pants | Mallow | +18 | +9 | 22 | 11 |
| Happy Pants | Mallow | +24 | +12 | 38 | 19 |
| Sailor Pants | Mallow | +30 | +15 | 50 | 25 |
| Fuzzy Pants | Mallow | +36 | +18 | 70 | 35 |
| Fire Pants | Mallow | +42 | +21 | 90 | 45 |
| Happy Cape | Mallow | +48 | +24 | 100 | 50 |
| Shirt | Geno | +6 | +6 | 7 | 3 |
| Thick Shirt (Geno) | Geno | +12 | +6 | 14 | 7 |
| Mega Cape | Geno | +18 | +6 | 22 | 11 |
| Happy Cape | Geno | +24 | +8 | 38 | 19 |
| Sailor Cape | Geno | +30 | +10 | 50 | 25 |
| Fuzzy Cape | Geno | +36 | +12 | 70 | 35 |
| Fire Cape | Geno | +42 | +14 | 90 | 45 |
| Star Cape | Geno | +48 | +16 | 100 | 50 |
| Thick Jacket | Bowser | +18 | +6 | — | 3 |
| Fired-Up Jacket | Bowser | +24 | +8 | 38 | 19 |
| Flashy Jacket | Bowser | +30 | +10 | 50 | 25 |
| Fuzzy Jacket | Bowser | +36 | +12 | 70 | 35 |
| Fire Jacket | Bowser | +42 | +14 | 90 | 45 |
| Heal Shell | Bowser | +48 | +16 | 100 | 50 |
| Thick Dress | Toadstool | +12 | +15 | 14 | 7 |
| Mega Dress | Toadstool | +18 | +20 | 22 | 11 |
| Happy Dress | Toadstool | +24 | +25 | 38 | 19 |
| Sailor Dress | Toadstool | +30 | +30 | 50 | 25 |
| Fuzzy Dress | Toadstool | +36 | +35 | 70 | 35 |
| Fire Dress | Toadstool | +42 | +40 | 90 | 45 |
| Royal Dress | Toadstool | +48 | +45 | 100 | 50 |
| Lazy Shell (armor) | Toadstool | +127 | +127 | — | 100 |
Accessories
| Accessory | Who | Buy | Sell | Stat bonus | Effect |
|---|---|---|---|---|---|
| Amulet | All | — | 100 | Atk+7, MgAtk+7, Def+7, MgDef+7, Spd-5 | Halves elemental damage. Great item, bad smell! |
| Antidote Pin | All | 28 | 14 | Def+2, MgDef+2 | Prevents poison |
| Attack Scarf | Mario | — | 750 | All stats +30 | Prevents instant death |
| B’tub Ring | Toadstool | 145 | 72 | — | Halves elemental damage; needed to hatch Mystery Egg |
| Coin Trick | Mario | 36 FC | 18 | — | Doubles coins won in battle |
| Exp. Booster | All | 22 FC | 11 | — | Doubles EXP — even works when not fighting |
| Fearless Pin | All | 130 | 65 | Def+5, MgDef+5 | Prevents Fear status |
| Feather | All | — | 333 | Def+5, MgDef+5, Spd+20 | Massive Speed boost |
| Ghost Medal | All | — | 150 | Def+5, MgDef+5 | Obtained from 3 Musty Fears quest; works differently vs undead |
| Jinx Belt | All | — | 150 | Atk+27, Def+27, MgDef+27 | Reward for beating Jinx (3rd match) |
| Jump Shoes | All | 30 FC | 15 | Def+5, MgDef+5, Spd+10 | Allows jumping on spiky enemies |
| Lazy Shell (armor) | All | — | 100 | Def+127, MgDef+127 | Best armor in game; Atk and MgAtk heavily reduced |
| Mega Cape | All | — | 200 | Atk+20, Def+20 | Cape with massive stats |
| Quartz Charm | All | — | 800 | All stats +50% | One of the best accessories in the game |
| Safety Badge | All | 78 | 39 | Def+5, MgDef+5 | Prevents instant-KO attacks |
| Safety Ring | All | — | 500 | Def+5, MgDef+5, Spd+5 | Prevents elemental and status damage from enemies |
| Scrooge Ring | Mario | — | 300 | — | Reduces FP cost of special moves |
| Signal Ring | All | — | 100 | — | Plays a sound when a hidden treasure chest is nearby |
| Troopa Pin | Mario | — | 50 | Def+5, MgDef+5, Spd+20 | Buy with Troopa Medal; high Speed boost |
| Trueform Pin | All | 60 | 30 | Def+3, MgDef+3 | Prevents Mushroom and Scarecrow status effects |
| Zoom Shoes | All | — | 50 | Spd+10 | Increases Speed by 10 |
Battle bonuses
Certain enemies drop Bonus Flowers upon defeat. Their effects are immediate and powerful:
| Bonus | Effect | |
|---|---|---|
| HP Max! | Completely refills the character’s HP | undefined |
| Attack Up! | Increases the character’s Attack power by half | undefined |
| Defense Up! | Increases the character’s Defense power by half | undefined |
| Once Again! | Grants the character an extra turn immediately | undefined |
| Lucky! | Triggers the bonus game at the end of battle for extra items | undefined |
Reference & downloads
Nintendo Power coverage








































