Super Luigi Bros

Super Mario RPG: Legend of the Seven stars

Super Mario RPG box art
SNES

Super Mario RPG: Legend of the Seven Stars

The first Mario RPG — Nintendo & Square’s legendary collaboration

DeveloperSquare
PublisherNintendo
GenreRole-playing game
PlayersSingle-player
Japan9 March 1996
N. America13 May 1996
EuropeNever released on SNES

Overview

Super Mario RPG: Legend of the Seven Stars is the first Mario RPG ever made, and arguably one of the finest games on the SNES. Developed by Square — the creators of Final Fantasy — under licence from Nintendo, it married Square’s mastery of turn-based RPG design with Nintendo’s beloved Mario universe. The result was something genuinely unlike anything that had existed before it.

A sinister new villain called Smithy crashes his giant sword Exor into Star Road, shattering it and scattering seven Star Pieces across the world. Mario, Bowser, Princess Toadstool, and two brand new characters — Mallow and Geno — must team up to recover the pieces, repair Star Road, and defeat Smithy’s army of mechanical minions. Yes, Mario and Bowser are on the same side. It is as good as it sounds.

Super Mario RPG world map

The world of Super Mario RPG — seven main areas spanning Mushroom Kingdom, Moleville, the Seaside, Land’s End, Nimbus Land and Smithy’s Factory.

The game was poorly timed commercially — just four months after its North American release, Paper Mario was announced as its successor on N64, and the game was never released in Europe on the SNES. Despite this it became a cult classic, and is widely regarded as one of the greatest SNES games ever made. Nintendo Power placed it 21st in their 100 Best Nintendo Games list in 1997.


Story

Princess Peach in the Super Mario RPG prologue

The game opens with familiar territory — Bowser has kidnapped Peach again. Then everything changes.

The story begins exactly as you’d expect — Bowser has kidnapped Princess Toadstool (again), and Mario storms Bowser’s Keep to rescue her. But before anything can be resolved, the enormous sword Exor crashes down from the sky, embedding itself in Bowser’s Keep and sending Mario, Bowser and Toadstool flying in three different directions. Star Road — the magical place where wishes are sent to be granted — has been destroyed.

“Smithy crashes into the star road and causes seven stars to be scattered far and wide throughout the land. Mario and his cohorts must travel across the land, searching far and wide in a bid to restore the Star Road.”

Mario returns to the Mushroom Kingdom to find it in chaos. His adventure takes him across seven vast areas — through mushroom-filled plains, volcanic mole mines, a ghostly ship, floating cloud kingdoms, and finally to Smithy’s Factory — collecting Star Pieces, building an unlikely team, and confronting increasingly bizarre and powerful enemies along the way.

The story is told entirely through character animation and text — there are no voiceovers for Mario anywhere in the game, just his expressive hand gestures and physical comedy. It’s a storytelling approach that makes the game feel both timeless and charming.


Gameplay

Super Mario RPG blends traditional turn-based RPG mechanics with active elements unique to the game. The overworld is rendered in an isometric style using pre-rendered 3D graphics — a technical showpiece for the SNES — and Mario navigates it by jumping, running and interacting with objects and characters. Touching an enemy on the overworld triggers a battle, but landing a hit on the enemy before the battle screen loads gives your party a first-strike advantage.

Worlds are broken into levels accessible from the map screen, and Mario must usually complete an objective — defeat a boss, find an item, help a character — before the next area opens. Throughout the adventure, mini-games are woven into the main quest: jumping challenges, rhythm games, obstacle courses. These aren’t optional diversions — they’re part of the story flow, keeping the pacing fresh throughout.

8-bit Mario easter egg in Super Mario RPG

Even the game knows its own history — an 8-bit Mario appears as a secret easter egg.


Battle system

Battle screen in Super Mario RPG

The isometric battle arena — Mario and two partners face off against Smithy’s forces.

Battles are turn-based with Mario and two of his four partners fighting simultaneously. Each character has six stats that grow on levelling up: HP (damage capacity), Speed (turn order), Attack (physical damage), Defense (damage reduction), Magic Attack (spell power) and Magic Defense (spell resistance). On levelling up, the player chooses one of three stat bonuses to emphasise.

Level up screen in Super Mario RPG

Levelling up lets you choose which stats to boost — one of several light RPG decisions that reward engaged players.

Action Commands are the game’s defining mechanic — during attacks and spells, pressing a button at the right moment adds extra damage to your hit or reduces incoming damage. This keeps every single turn of combat actively engaging rather than menu-navigating. Each character’s attacks have different timing windows, and mastering them is deeply satisfying.

Mario stats screen in Super Mario RPG

Character stats — each one grows with levels, and bonus stat choices on level-up let you shape your build.

Triple Attacks (called “Special Moves”) are powerful abilities unique to each character. Mario can jump on enemies with Star Rain or fire off Mega Jump and Fireball; Mallow uses weather magic; Geno fires beams; Toadstool heals the party or uses Group Hug. Bowser is a physical powerhouse with Terrorize and Crusher. These moves cost Flower Points (FP) and the team shares a single FP pool, adding resource management to the mix.


Party members

Five characters form Mario’s party over the course of the adventure. Each brings a distinct role and personality:

Mario

Mario

The hero of the Mushroom Kingdom and the only permanent party member — he can never be removed. Mario is a balanced all-rounder with strong physical attacks and decent magic. His special moves centre on jumping (Mega Jump, Super Jump) and fire (Fire Orb, Fireball). He navigates the overworld and represents the player’s connection to the familiar Mario universe in what is a very unfamiliar adventure.

Mallow

Mallow

The first companion Mario meets in Mushroom Kingdom. Mallow believes he is a tadpole, raised by the wise frog Frogfucius. In truth he is a cloud person — the lost prince of Nimbus Land. His stats lean heavily toward Magic Attack, making him the party’s primary offensive spellcaster. His abilities include Thunderbolt, Blizzard, Psychopath (which reads enemy HP) and Snowy. He also cries at one point, which causes a rainstorm that puts out a fire. It’s exactly as charming as it sounds.

Geno

Geno

A star spirit sent from Star Road who inhabits a wooden doll named “Geno” (a name chosen by a young boy). He joins Mario in the Forest Maze, having tracked Bowyer there. Geno is arguably the most powerful party member — high speed, strong physical and magic attack — though he’s available for a shorter window of the game than Mario or Mallow. His moves include Geno Beam, Geno Whirl (one of the game’s most powerful moves when perfectly timed), Geno Flash and Geno Boost.

Bowser

Bowser

Unlikely ally and former villain. With his Keep occupied by Smithy’s army, Bowser joins Mario’s cause — he wants his castle back. He’s the party’s heaviest physical attacker and tank, with the highest HP and Attack in the party. His magic is weak. Abilities include Terrorize, Crusher, and the devastating Bowser Crush. His Koopa Troop followers occasionally drift into battle to assist him — a lovely detail. He remains grumpy and proud throughout, which is perfect.

Princess Toadstool

Princess Toadstool

The fifth and final party member, joining after being rescued. Toadstool is the party’s dedicated healer — her Therapy and Group Hug moves restore significant HP, and her Come Back can revive fallen allies. She also has Psych Bomb and Sleepy Time. Her physical attack is the weakest in the party, but as a healer she is essential for the harder battles. Her Frying Pan weapon is also inexplicably one of the better weapons in the game.

Locations

The world of Super Mario RPG spans seven main areas, each divided into multiple sub-locations. Mario travels roughly clockwise through them, and each has a distinct visual identity and themed enemies:

Mushroom Kingdom

Mushroom Kingdom

The starting point. Mario’s home turf, in chaos after Smithy’s arrival. Mallow is found here.

Pond to Pipes

Pond to Pipes

Underground pipes and Yoshi’s Island connect the first areas. Yoshi makes a cameo appearance here.

Mole Mountains

Mole Mountains

A mining community run by Moles. Recovering a Star Piece from the mines requires fighting Punchinello.

Seaside

Seaside

A coastal area with Seaside Town, a sunken ship hiding a Star Piece, and the enigmatic Johnny Jones.

Land's End

Land’s End

A barren desert at the world’s edge. Beyond it lies Nimbus Land. Home to the Sky Bridge and bizarre enemies.

Nimbus Land

Nimbus Land

A cloud kingdom in the sky — and Mallow’s true home. Ruled by Valentina, who has imprisoned the real king.

Smithy's Factory

Smithy’s Factory

The final area. Smithy’s production facility, built inside the crashed Exor. Where the final showdown takes place.

Kero Sewers

Kero Sewers

Subterranean sewers beneath Mushroom Kingdom. Dark and full of enemies — and Belome.

Forest Maze

Forest Maze

A disorienting maze of trees. Bowyer guards a Star Piece here, and Geno joins the party nearby.

Booster Tower / Pass

Booster Tower / Pass

The eccentric Booster’s private tower. One of the game’s most memorable and comedic locations.

Marrymore

Marrymore

A wedding hotel. Booster attempts to marry Peach here — Mario and Bowser work together to stop it.

Sunken Ship

Sunken Ship

A ship sunk by King Calamari. Solving puzzles reveals a Star Piece and a boss encounter.

Midas River

Midas River

A minigame-based waterfall course. Jump on barrels to collect coins — a fan favourite.

Tadpole Pond

Tadpole Pond

Frogfucius’s home. A peaceful pond where Mallow learns of his true origins. Toadofsky composes music here.


Side quests & mini-games

One of Super Mario RPG’s great strengths is the density of optional content hidden throughout the world. Side activities range from quick minigames to substantial optional challenges:

  • Midas River — A waterfall course where Mario jumps between barrels to collect coins, with your total affecting what prize you receive. One of the game’s most replayed moments.
  • Melody Bay (Tadpole Pond) — Compose three songs for Toadofsky the musical frog by jumping on tadpoles in the correct sequence. Rewards include items and a music-themed storyline.
  • Goomba Thumping — A timed minigame in the Mushroom Kingdom where Mario stomps Goombas in a field. Simple but satisfying.
  • Mushroom Derby — Race a Mushroom across the track in Mushroom Kingdom. Prize varies by performance.
  • Moleville Mountain — A mine cart ride through Mole Mountain. Timed button presses keep your cart on track.
  • Beetle Race / Beetle Mania — Two beetle-themed games in Seaside Town: a racing game and a Yoshi’s Cookie-style puzzle game.
  • Battle with Culex — The game’s secret optional boss. Purchase a Shiny Stone from Moleville, use it in a mysterious door, and face Culex — a Final Fantasy-inspired dark knight wielding four elemental crystals. Widely considered one of the hardest fights in the game and a love letter from Square to their own legacy.
  • Climbing Challenge — How many times can you hit a bouncing ball in succession? A test of timing and patience.
  • Grate Guy’s Casino — Accessible via Bright Card from the boss Grate Guy. A secret casino with games including Look the Other Way, Slots, and a guessing game.
  • Hidden Treasure Chests — Invisible treasure chests are hidden throughout the game world. Jumping in the right spot reveals them. Finding all 39 completes a side quest rewarding a special item.

Bosses

The boss roster in Super Mario RPG is one of the most memorable in any RPG — each one has a unique personality, gimmick and battle theme. Required bosses each guard a Star Piece; optional bosses are off the beaten path and entirely avoidable.

Required bosses

Bowser (1st fight)
Bowser (1st fight)Bowser’s Keep

The opening boss — Mario’s eternal rival, fought in his own keep before Smithy’s arrival changes everything.

HP: 320 (∞)
EXP: 0
Coins: 0
Hammer Bro
Hammer BroMushroom Way

A standard Hammer Bro guarding Mushroom Way early in the game.

HP: 50
EXP: 3
Coins: 10
Croco (1st fight)
Croco (1st fight)Bandit’s Way

A crocodile thief who steals Mario’s coins and must be chased down.

HP: 320
EXP: 16
Coins: 10
Mack
MackMushroom Castle

A sword on a spring flanked by Shysters. Guards the first Star Piece.

HP: 480
EXP: 24
Coins: 20
Belome (1st fight)
Belome (1st fight)Kero Sewers

A multi-mouthed creature who devours party members. Fought twice.

HP: 500
EXP: 30
Coins: 40
Croco (2nd fight)
Croco (2nd fight)Coal Mines

Returns with bombs and a grudge in the Moleville mines.

HP: 750
EXP: 30
Coins: 50
Bowyer
BowyerForest Maze

An arrow-firing automaton who locks party buttons. Geno joins to fight him.

HP: 720
EXP: 60
Coins: 50
Punchinello
PunchinelloCoal Mines

A boastful villain whose bomb plan backfires spectacularly.

HP: 1200
EXP: 0
Coins: 0
Knife Guy
Knife GuyBooster Tower

A juggling knife-thrower — one half of the Booster Tower duo.

HP: 700
EXP: 40
Coins: 15
Grate Guy
Grate GuyBooster Tower

A jester partner to Knife Guy. Defeat them both to pass.

HP: 900
EXP: 50
Coins: 10
Bundt
BundtMarrymore

A sentient wedding cake. Yes, really. Two phases.

HP: 900 (∞)
EXP: 25
Coins: 0
Raspberry
RaspberryMarrymore

The cake’s second form after Bundt is defeated.

HP: 600
EXP: 50
Coins: 0
King Calamari
King CalamariSunken Ship

A giant squid guarding the Sunken Ship’s Star Piece. Uses tentacle helpers.

HP: 800
EXP: 100
Coins: 100
Johnny Jones
Johnny JonesSunken Ship

A shark pirate who demands a honourable 1v1 duel with Mario.

HP: 820
EXP: 90
Coins: 50
Yaridovich
YaridovichSeaside Town

A shapeshifter who impersonates the entire town to steal a Star Piece.

HP: 1500
EXP: 120
Coins: 150
Belome (2nd fight)
Belome (2nd fight)Belome Temple

Returns stronger and can clone your party members as enemies.

HP: 1200
EXP: 80
Coins: 20
Megasmilax
MegasmilaxBean Valley

An enormous plant boss with Smilax helpers.

HP: 1000
EXP: 120
Coins: 0
Shelly
ShellyNimbus Castle

An egg that must be fought as part of recovering the Nimbus throne.

HP: 500
EXP: 0
Coins: 0
Birdo
BirdoNimbus Castle

Guards the path in Nimbus Castle. Fires eggs as projectiles.

HP: 777
EXP: 60
Coins: 30
Dodo (2nd fight)
Dodo (2nd fight)Nimbus Land

Valentina’s pet ostrich, fought again in Nimbus Land.

HP: 1000
EXP: 40
Coins: 0
Valentina
ValentinaNimbus Land

The usurper queen of Nimbus Land. High HP and powerful magic.

HP: 2000
EXP: 120
Coins: 200
Czar Dragon
Czar DragonBarrel Volcano

A fire dragon. Transforms into Zombone upon defeat.

HP: 1400
EXP: 100
Coins: 0
Zombone
ZomboneBarrel Volcano

Czar Dragon’s undead second form. Harder than the first.

HP: 1800
EXP: 50
Coins: 0
Axem Pink
Axem PinkBarrel Volcano — Blade

The pink Axem Ranger, weakest but fastest.

HP: 400
EXP: 10
Coins: 0
Axem Black
Axem BlackBarrel Volcano — Blade

The black Axem Ranger, high attack.

HP: 550
EXP: 40
Coins: 0
Axem Red
Axem RedBarrel Volcano — Blade

The red leader of the Axem Rangers.

HP: 800
EXP: 40
Coins: 0
Axem Yellow
Axem YellowBarrel Volcano — Blade

The yellow Axem Ranger, physically powerful.

HP: 500
EXP: 20
Coins: 0
Axem Green
Axem GreenBarrel Volcano — Blade

The green Axem Ranger, spell-focused.

HP: 300
EXP: 30
Coins: 0
Smithy
SmithySmithy’s Factory

The final boss. A master blacksmith whose head transforms between weapon types.

HP: 8000
EXP: 300
Coins: 0

Optional & secret bosses

Booster
BoosterBooster Tower

The eccentric master of Booster Tower. Optional fight if you collect all coins in his chase sequence.

HP: 800
EXP: 60
Coins: 100
Dodo (1st fight)
Dodo (1st fight)Nimbus Castle

Valentina’s pet ostrich, first encounter in Nimbus Castle. Optional.

HP: 800
EXP: 70
Coins: 0
Formless
FormlessLand’s End / Belome Temple

A mysterious shapeless enemy found in optional areas.

HP: 10
EXP: 0
Coins: 0
Mokura
MokuraLand’s End / Belome Temple

A floating creature found in optional areas. Rewards EXP.

HP: 620
EXP: 90
Coins: 0
Jinx (1st match)
Jinx (1st match)Monstro Town

A martial arts master. First of three increasingly difficult rematches.

HP: 600
EXP: 0
Coins: 0
Jinx (2nd match)
Jinx (2nd match)Monstro Town

The second match — harder and faster.

HP: 800
EXP: 0
Coins: 0
Jinx (3rd match)
Jinx (3rd match)Monstro Town

The hardest match. Rewards the Jinx Belt accessory upon victory.

HP: 1000
EXP: 0
Coins: 0
Culex
CulexMonstro Town (secret door)

The ultimate secret boss. A dark knight from another dimension wielding 4 elemental crystals. Uses the Final Fantasy IV boss theme. Massively harder than any required boss.

HP: 4096
EXP: 600
Coins: 0

Normal enemies

Super Mario RPG features a large enemy roster across all areas. Each enemy has distinct stats, weaknesses and drop patterns. Below is the full enemy list, grouped by area they first appear:

Mushroom Way & early areas

TerrapinTerrapinHP: 10Bowser’s Keep
GoombaGoombaHP: 16Mushroom Way
Sky TroopaSky TroopaHP: 10Mushroom Way
SpikeySpikeyHP: 20Mushroom Way
K-9K-9HP: 30Bandit’s Way
FrogogFrogogHP: 80Bandit’s Way
ShysterShysterHP: 30Mushroom Kingdom

Kero Sewers & Rose Way

Rat FunkRat FunkHP: 32Kero Sewers
GobyGobyHP: 40Kero Sewers
The Big BooThe Big BooHP: 43Kero Sewers
HobgoblinHobgoblinHP: 50Kero Sewers
ShadowShadowHP: 85Kero Sewers
StarslapStarslapHP: 62Rose Way
SnapdragonSnapdragonHP: 90Rose Way
ArachneArachneHP: 82Rose Way
Shy GuyShy GuyHP: 78Rose Way
CrookCrookHP: 38Rose Way

Forest Maze & Pipe Vault

AmanitaAmanitaHP: 52Forest Maze
BuzzerBuzzerHP: 43Forest Maze
OctolotOctolotHP: 99Forest Maze
WigglerWigglerHP: 120Forest Maze
GuerrillaGuerrillaHP: 135Forest Maze
SparkySparkyHP: 120Pipe Vault
Piranha PlantPiranha PlantHP: 168Pipe Vault

Later areas

Cheep CheepCheep CheepHP: 100Sunken Ship
BluebirdBluebirdHP: 60Land’s End
GaggerGaggerHP: 141Land’s End
JawfulJawfulHP: 278Land’s End
Straw HeadStraw HeadHP: 183Land’s End
SackitSackitHP: 152Nimbus Land
ShogunShogunHP: 150Bowser’s Keep
RibbiteRibbiteHP: 152Land’s End
Amanita (2)Amanita (2)HP: 52Bowser’s Keep
ClusterClusterHP: 60Smithy’s Factory
PyrospherePyrosphereHP: 148Smithy’s Factory
OctovaderOctovaderHP: 84Smithy’s Factory

Cameos & hidden secrets

Super Mario RPG is crammed with references, cameos and secrets — a reflection of both Nintendo’s and Square’s delight at working together. Here are the most notable:

  • Samus Aran (Metroid) cameo — Stay at the Rose Town Inn after a certain point and Samus appears as a doll in Booster’s collection of toys. Later in the game she appears in person, in a recovery pod, in Bowser’s Keep. The camera zooms in and she “winks” — one of gaming’s most beloved cameos.
  • Link (The Legend of Zelda) cameo — Sleep at the Rose Town Inn and the next morning Link is asleep in the other bed, complete with his iconic green tunic and the Zelda music cue.
  • F-Zero and Star Fox vehicles in Hinopio’s Shop — The trader Hinopio’s stall in Barrel Volcano contains models of the Arwing (Star Fox), the Pink Stingray (F-Zero) and the Blue Falcon (F-Zero). Rare Nintendo cross-promotion in the most unexpected location.
  • Axem Rangers = Power Rangers — Five warriors, five colours (Red, Black, Pink, Yellow, Green), same colours as Mighty Morphin Power Rangers, led by Red. The parallels are not subtle and are completely intentional.
  • The Bruce Lee reference — In the Forest Maze, when Mario approaches Bowyer, Mallow says: “Who do you think you are, Bruce Lee? You can’t just go in there with your fists flying!” — a remarkable line for a Nintendo game.
  • Frogfucius — Mallow’s grandfather, the wise frog sage, is a direct parody of Confucius (“Frogfucius” = Frog + Confucius). His advice is delivered in the same Confucian aphorism style.
  • Toadofsky — The composer of Tadpole Pond music is named after the composer Tchaikovsky. You help him compose by jumping on tadpoles in the correct sequence.
  • Midas River — Named after King Midas from Greek mythology, who desired riches so greatly that everything he touched turned to gold. The Midas River is filled with gold coins. The game is not subtle about this connection.
  • The secret 8-bit Mario room — A hidden room in Bowser’s Keep contains a section where Mario turns into a pixelated 8-bit sprite, like in the original Donkey Kong.
  • Luigi’s role — Luigi appears only briefly in the ending sequence and as the narrator of the instruction booklet. He has no playable role in the main game — a rare occurrence.
Samus cameo in Super Mario RPG

Samus Aran appears in Bowser’s Keep — one of gaming’s most famous cameos.

Link sleeping in Rose Town Inn

Link is asleep in the Rose Town Inn — with the Zelda jingle playing.


Reception & legacy

Super Mario RPG received overwhelmingly positive reviews on release. Electronic Gaming Monthly’s review crew gave it a combined average score of 8.75/10, praising the visuals, sound design and the successful blend of RPG mechanics with Mario’s platform roots. Its technical achievements — the pre-rendered 3D environments — pushed the SNES to its absolute limits.

Nintendo Power placed it 21st in the Top 100 Best Nintendo Games of All Time in their landmark 100th issue (1997). It went on to be one of the most sought-after SNES cartridges in the secondary market, given its limited European distribution and relatively short print run.

The game’s legacy runs deep. Paper Mario — its unofficial sequel — was originally announced as Super Mario RPG 2 and retains the action command mechanic, the party-based combat, and the whimsical approach to the Mario universe. The Mario & Luigi series descended from the same lineage. In 2023 Nintendo released a full HD remake for Nintendo Switch, developed by ArtePiazza, which introduced new post-game content and enhanced visuals while preserving the original gameplay intact.

Super Mario RPG ending screen

The ending — well earned after a phenomenal journey.

This was the final game that Square would develop on a Nintendo platform under their original contract. The creative relationship that produced Super Mario RPG would not be repeated in quite the same form — making this game a genuine one-of-a-kind historical artefact as well as an exceptional RPG.


Release information

Super Famicom / SNESSquare
Super Mario RPG Box Art
🇦🇺AustraliaN/A
🇪🇺EuropeNever released on SNES
🇯🇵Japan9 March 1996
🇺🇸N. America13 May 1996
Publisher: Nintendo
Later available: Wii Virtual Console (2008), Wii U VC (2016), Nintendo Switch Online (SNES)

In November 2023, a full HD remake was released for Nintendo Switch, developed by ArtePiazza. The remake updated the visuals to 3D while preserving the original gameplay, and added new post-game boss content.


Trivia & interesting facts

  • The first ever Mario RPG — and the result of an unprecedented partnership between Nintendo and Square
  • The final game Square developed for a Nintendo platform under their original contract — making it a historical landmark
  • Bowser joins as an ally — one of the earliest instances of a Mario villain switching sides in the main series
  • Samus Aran (Metroid) appears in both doll form in Booster’s collection and in person in Bowser’s Keep
  • Link (Zelda) is asleep in the Rose Town Inn with the Zelda theme playing
  • F-Zero and Star Fox vehicles (Arwing, Blue Falcon, Pink Stingray) appear in Hinopio’s shop in Barrel Volcano
  • The Axem Rangers are a blatant parody of Mighty Morphin Power Rangers — five members, same colours, led by Red
  • Mallow asks Mario “Who do you think you are, Bruce Lee?” in the Forest Maze — a wild line for a Nintendo game
  • Frogfucius = Frog + Confucius; Toadofsky = Toad + Tchaikovsky; Midas River = named after King Midas from Greek mythology
  • Nintendo Power rated this game 21st in their “100 Best Nintendo Games” in their 100th edition (1997)
  • Luigi appears only in the ending sequence and as the instruction booklet narrator — no gameplay role
  • The game features 7 stages, 29 areas and a unique isometric design blending puzzle and action elements
  • No voiceovers for Mario anywhere in the game — all characterisation is done through physical animation
  • The optional boss Culex uses the Final Fantasy IV boss music — a Square easter egg within a Nintendo game
  • The game was released just four months before Paper Mario was announced for N64, originally titled Super Mario RPG 2
  • A hidden 8-bit Mario room exists in Bowser’s Keep, reverting Mario to his original Donkey Kong pixel art style
  • The Lazy Shell — found by recovering a hidden Star Piece — is one of the best weapons in the game, obtained through an optional side quest
  • Toadstool’s Frying Pan is unexpectedly one of the strongest weapons in her arsenal
  • An HD remake was released for Nintendo Switch in November 2023, developed by ArtePiazza

Boss helpers

Many bosses summon or arrive accompanied by helper enemies. These cannot always be defeated permanently and often respawn or are replaced. They are listed here with their HP for reference:

Kinklink
KinklinkBowser’s Keep (1st visit)

Chain-link enemies that accompany Bowser in the intro battle.

HP: 60
EXP: 0
Coins: 0
Bodyguard
BodyguardMushroom Castle

Guards alongside Mack in the castle assault.

HP: 30
EXP: 0
Coins: 0
Microbomb
MicrobombCoal Mines

Tiny bombs that Punchinello summons during his fight.

HP: 30
EXP: 0
Coins: 0
Mezzo Bomb
Mezzo BombCoal Mines

Larger bombs summoned by Punchinello as his HP drops.

HP: 150
EXP: 0
Coins: 0
Torte
TorteMarrymore

The cake-decorator who assembles Bundt during the Marrymore fight.

HP: 100 (∞)
EXP: 0
Coins: 0
Tentacles (1st)
Tentacles (1st)Sunken Ship

King Calamari’s tentacles, blocking the path in the ship.

HP: 260
EXP: 0
Coins: 0
Tentacles (2nd)
Tentacles (2nd)Sunken Ship

Second set of tentacles with lower HP.

HP: 200
EXP: 0
Coins: 0
Bandana Blue
Bandana BlueSunken Ship

Johnny’s lieutenant, fought before the main event.

HP: 150
EXP: 20
Coins: 0
Yaridovich Double
Yaridovich DoubleSeaside Town

Yaridovich’s clone, created during the battle.

HP: 500
EXP: 0
Coins: 0
Mario Clone
Mario CloneBelome Temple

Belome clones Mario as an enemy using Lick attack.

HP: 200
EXP: 10
Coins: 0
Mallow Clone
Mallow CloneBelome Temple

Belome’s clone of Mallow.

HP: 150
EXP: 60
Coins: 0
Geno Clone
Geno CloneBelome Temple

Belome’s clone of Geno. Hits hard.

HP: 250
EXP: 40
Coins: 0
Bowser Clone
Bowser CloneBelome Temple

Belome’s clone of Bowser. Highest HP of the clones.

HP: 300
EXP: 100
Coins: 0
Toadstool Clone
Toadstool CloneBelome Temple

Belome’s clone of Toadstool.

HP: 120
EXP: 1
Coins: 0
Fire Crystal
Fire CrystalMonstro Town

One of Culex’s four elemental crystals. Fire element.

HP: 2500
EXP: 40
Coins: 0
Water Crystal
Water CrystalMonstro Town

Culex’s Water Crystal.

HP: 1800
EXP: 30
Coins: 0
Earth Crystal
Earth CrystalMonstro Town

Culex’s Earth Crystal — highest HP of the four.

HP: 3200
EXP: 50
Coins: 0
Wind Crystal
Wind CrystalMonstro Town

Culex’s Wind Crystal — lowest HP but still deadly.

HP: 800
EXP: 0
Coins: 0
King Bomb
King BombBowser’s Keep (2nd visit)

A massive bomb that appears in Bowser’s Keep’s trial rooms.

HP: 500
EXP: 0
Coins: 0
Right Eye
Right EyeBowser’s Keep (2nd visit)

Part of the Exor sword boss — one of two eyes.

HP: 500
EXP: 30
Coins: 0
Left Eye
Left EyeBowser’s Keep (2nd visit)

Exor’s other eye, with lower HP.

HP: 300
EXP: 30
Coins: 0

Items & equipment

Overworld items

These items are found freely in the environment and apply instantly when collected:

Item Effect
Coin Found everywhere Adds 1 coin to your total for buying goods
10 Gold Coin Found in chests/blocks Adds 10 coins at once
Frog Coin Hidden locations, tadpole shops Rare currency for special shops run by frogs
Mushroom Blocks, chests Instantly restores all HP and FP
Flower Chests, hidden Adds 1 FP to your maximum total and fully restores FP
Star Special locations Turns Mario invincible briefly — defeats enemies on contact

Inventory items

Usable items carried in your inventory and used during or outside of battle:

Item Where to get / Cost Effect
Able Juice Various shops — 4 coins Cures all status ailments
Bad Mushroom Seaside Town (before Yaridovich) — 30 coins Poisons one enemy
Bracer Tadpole Pond Frog Coin shop — 2 Frog Coins Raises one ally’s Defense in battle
Bright Card Win Knife Guy’s game 12 times in a row Casino membership card for Grate Guy’s Casino
Carbo Cookie Moleville girl (after Shiny Stone) — free Restores 1 party member’s HP
Crystalline Tadpole Pond Frog Coin shop — 4 Frog Coins Raises party’s Defense in battle
Energizer Tadpole Pond Frog Coin shop — 1 Frog Coin Raises one ally’s Attack in battle
Freshen Up Various shops — 50 coins Cures all status ailments for all party members
Fright Bomb Various shops — 10 coins Attempts to scare all enemies
Honey Syrup Various shops — 10 coins Restores 10 FP
Ice Bomb Various shops — 12 coins Deals ice damage to all enemies
Kerokero Cola Rare — Frog Coin shop Fully restores all HP and FP for whole party
Maple Syrup Various shops — 30 coins Restores 40 FP
Max Mushroom Various shops — 39 coins Fully restores one ally’s HP
Mid Mushroom Various shops — 20 coins Restores ~80 HP
Mushroom Various shops — 4 coins Restores ~30 HP
Pick Me Up Various shops — 5 coins Revives one knocked-out ally with 10 HP
Pure Water Seaside Town — 150 coins KOs undead enemies instantly; heals undead allies
Rock Candy Rare — 200 coins Deals 200 damage to all enemies — the most powerful throwable item
Royal Syrup Frog Coin shop — 45 coins Fully restores FP
Sleepy Bomb Various shops — 8 coins Attempts to put all enemies to sleep
Yoshi Candy Yoshi racing prize Fully restores HP for all party members
Yoshi Cookie Yoshi racing prize Gives Yoshi a treat — summons Yoshi to devour an enemy

Special / key items

These items serve story or side-quest purposes and are not used directly in battle:

Item Location Purpose
Alto Card Play Frogfucius’ Suite #18 in Tadpole Pond Membership for the Juice Bar in Tadpole Pond
Bambino Bomb Defeat Croco 2nd time in Coal Mines Give to a mole to clear the path forward
Beetle Box Buy from Beetles Are Us in Seaside Town Cage for catching and selling beetles
Big Boo Flag After 3 Musty Fears quest; Yo’ster Isle goal area One of three flags for the Ghost Medal
Castle Key 1 Talk to a Nimbus in Nimbus Castle Unlocks door to Shelly
Castle Key 2 Defeat Birdo in Nimbus Castle Unlocks door behind Birdo
Cricket Jam Kero Sewers (secret entrance via Land’s End) Give to Frogfucius for 10 Frog Coins
Cricket Pie Retrieve the Rare Frog Coin from Tadpole Pond area Give to Frogfucius to help Mallow
Elder Key Defeat Hidon (optional boss) Unlocks a chest with the Shed Key
Fertilizer Purchase in Nimbus Land Give to a flower to access a hidden area
Fireworks Buy from a mole in Moleville Trade sequence item; leads to rare accessories
Goodie Bag Rare drop from Shy Away Gives coins every turn in battle — keep it!
Greaper Flag 3 Musty Fears quest One of three flags for the Ghost Medal
Lamb’s Lure Various Attempts to tame an enemy; works on certain types
Lazy Shell (weapon) Complete the Gardener side quest Mario’s most powerful weapon — Attack +90
Lazy Shell (armor) Complete the Gardener side quest Toadstool’s best armor — massive Defense
Mystery Egg Various Hatches into Yoshi Cookie when Toadstool wears B’tub Ring
Shiny Stone Buy from a mole child in Moleville — 500 coins Unlocks the secret door to Culex in Monstro Town
Soprano Card Tadpole Pond music quest Juice Bar membership upgrade
Star Egg Rare, hidden chest Deals 100 damage to all enemies; infinite use
Tenor Card Tadpole Pond music quest Final Juice Bar membership tier
Troopa Medal Defeat 100 Sky Troopas in Pipe Vault Allows purchase of the Troopa Pin accessory
Wallet Found in Booster Tower Triples coins won after battle when held
Zoom Shoes Trade sequence Increases Speed stat by 10 when worn

Weapons, armor & accessories

Weapons

Weapon User Attack Buy Sell Notes
Hammer Mario +10 35 Starting weapon
NokNok Shell Mario +20 20 10
Punch Glove Mario +30 36 18 Knock out power!
Super Hammer Mario +40 70 35
Masher Mario +50 (±30) 80 High variance; makes monster mash!
Troopa Shell Mario +50 90 45
Lucky Hammer Mario +0 123 61 Timed hit always triggers LUCKY bonus
Mega Glove Mario +60 102 51
Ultra Hammer Mario +70 57 Found in Bowser’s Keep
Lazy Shell Mario +90 (±40) 90 Best weapon; found via Gardener quest
Froggie Stick Mallow +20 18 Made by Frogfucius
Cymbals Mallow +30 42 21
Chomp Mallow +40 72 36
Chomp Shell Mallow +50 98 49
Sonic Cymbal Mallow +60 150 75 Best for Mallow
Noknok Shell Geno +30 45 22
Hand Gun Geno +45 75 37
Double Punch Geno +60 90 45
Hand Cannon Geno +90 100 50
Star Gun Geno +100 75 Best for Geno
Chomp Bowser +10 1 Starting weapon
Chain Chomp Bowser +28 (±6) 27
Drill Claw Bowser +40 (±7) 59
Slap Glove Toadstool +40 100 50
Parasol Toadstool +50 84 42
War Fan Toadstool +60 100 50 Mysterious battle fan
Super Slap Toadstool +70 49 Found item
Frying Pan Toadstool +90 (±20) 300 150 Absurdly powerful frying pan

Armor

Armor User Defense Mg.Def Buy Sell
Shirt Mario +6 +6 7 3
Thick Shirt Mario +12 +8 14 7
Mega Shirt Mario +18 +10 22 11
Happy Shirt Mario +24 +12 38 19
Sailor Shirt Mario +30 +15 50 25
Fuzzy Shirt Mario +36 +18 70 35
Fire Shirt Mario +42 +21 90 45
Hero Shirt Mario +48 +24 100 50
Pants Mallow +6 +3 7 3
Thick Pants Mallow +12 +6 14 7
Mega Pants Mallow +18 +9 22 11
Happy Pants Mallow +24 +12 38 19
Sailor Pants Mallow +30 +15 50 25
Fuzzy Pants Mallow +36 +18 70 35
Fire Pants Mallow +42 +21 90 45
Happy Cape Mallow +48 +24 100 50
Shirt Geno +6 +6 7 3
Thick Shirt (Geno) Geno +12 +6 14 7
Mega Cape Geno +18 +6 22 11
Happy Cape Geno +24 +8 38 19
Sailor Cape Geno +30 +10 50 25
Fuzzy Cape Geno +36 +12 70 35
Fire Cape Geno +42 +14 90 45
Star Cape Geno +48 +16 100 50
Thick Jacket Bowser +18 +6 3
Fired-Up Jacket Bowser +24 +8 38 19
Flashy Jacket Bowser +30 +10 50 25
Fuzzy Jacket Bowser +36 +12 70 35
Fire Jacket Bowser +42 +14 90 45
Heal Shell Bowser +48 +16 100 50
Thick Dress Toadstool +12 +15 14 7
Mega Dress Toadstool +18 +20 22 11
Happy Dress Toadstool +24 +25 38 19
Sailor Dress Toadstool +30 +30 50 25
Fuzzy Dress Toadstool +36 +35 70 35
Fire Dress Toadstool +42 +40 90 45
Royal Dress Toadstool +48 +45 100 50
Lazy Shell (armor) Toadstool +127 +127 100

Accessories

Accessory Who Buy Sell Stat bonus Effect
Amulet All 100 Atk+7, MgAtk+7, Def+7, MgDef+7, Spd-5 Halves elemental damage. Great item, bad smell!
Antidote Pin All 28 14 Def+2, MgDef+2 Prevents poison
Attack Scarf Mario 750 All stats +30 Prevents instant death
B’tub Ring Toadstool 145 72 Halves elemental damage; needed to hatch Mystery Egg
Coin Trick Mario 36 FC 18 Doubles coins won in battle
Exp. Booster All 22 FC 11 Doubles EXP — even works when not fighting
Fearless Pin All 130 65 Def+5, MgDef+5 Prevents Fear status
Feather All 333 Def+5, MgDef+5, Spd+20 Massive Speed boost
Ghost Medal All 150 Def+5, MgDef+5 Obtained from 3 Musty Fears quest; works differently vs undead
Jinx Belt All 150 Atk+27, Def+27, MgDef+27 Reward for beating Jinx (3rd match)
Jump Shoes All 30 FC 15 Def+5, MgDef+5, Spd+10 Allows jumping on spiky enemies
Lazy Shell (armor) All 100 Def+127, MgDef+127 Best armor in game; Atk and MgAtk heavily reduced
Mega Cape All 200 Atk+20, Def+20 Cape with massive stats
Quartz Charm All 800 All stats +50% One of the best accessories in the game
Safety Badge All 78 39 Def+5, MgDef+5 Prevents instant-KO attacks
Safety Ring All 500 Def+5, MgDef+5, Spd+5 Prevents elemental and status damage from enemies
Scrooge Ring Mario 300 Reduces FP cost of special moves
Signal Ring All 100 Plays a sound when a hidden treasure chest is nearby
Troopa Pin Mario 50 Def+5, MgDef+5, Spd+20 Buy with Troopa Medal; high Speed boost
Trueform Pin All 60 30 Def+3, MgDef+3 Prevents Mushroom and Scarecrow status effects
Zoom Shoes All 50 Spd+10 Increases Speed by 10

Battle bonuses

Certain enemies drop Bonus Flowers upon defeat. Their effects are immediate and powerful:

Bonus Effect
HP Max! Completely refills the character’s HP undefined
Attack Up! Increases the character’s Attack power by half undefined
Defense Up! Increases the character’s Defense power by half undefined
Once Again! Grants the character an extra turn immediately undefined
Lucky! Triggers the bonus game at the end of battle for extra items undefined