Super Luigi Bros

Super Paper Mario

Super Paper Mario box art
Wii

Super Paper Mario

Part Mario platformer, part RPG, part love story — and one of the most surprising games Nintendo ever made.

DeveloperIntelligent Systems
PublisherNintendo
N. America9 April 2007
Japan19 April 2007
Europe14 April 2007
Australia14 September 2007
PlayersSingle-player
GenrePlatformer RPG
Overview

Super Paper Mario is one of those games that defies easy description. It launched in 2007 as the third entry in the Paper Mario series and immediately surprised everyone by ditching the turn-based combat of its predecessors for a hybrid action-platformer. On the surface it looks like a quirky 2D side-scroller in the Paper Mario visual style — flat characters, colourful cardboard worlds — but the deeper you get, the stranger, funnier, and more emotionally complex it becomes.

The game’s central mechanic — flipping between 2D and 3D perspectives — is inspired, turning every level into a spatial puzzle where what you see flat hides an entirely different world behind it. Platforms that seem impossible in 2D become reachable in 3D. Hidden rooms only exist in one dimension. Enemies that look invincible from one angle have an exposed back in another. It’s a genuinely novel idea that never stops being interesting.

Super Paper Mario 2D perspective
The familiar 2D side-scrolling view
Super Paper Mario 3D perspective
Flip to 3D and an entirely different world appears

But what really makes Super Paper Mario stand out — and what players still talk about years later — is its story. This is a Mario game with genuine emotional weight. Characters die. Love is lost and found. The villain turns out to be a tragic figure driven by grief. By the end, you’ll have experienced something that feels genuinely rare in the Mario series: a story that actually matters. Originally planned for GameCube, the game was eventually released on Wii in 2007 to strong reviews and sold over 4 million copies worldwide.

The story

Super Paper Mario has the most ambitious and emotionally resonant story in the Mario series. What begins as a familiar “rescue the princess” setup quickly evolves into something much darker — a tale of lost love, world-ending despair, and the power of hope to overcome even the darkest prophecy. Here’s how it unfolds.

The Beginning — A Wedding That Will End All Worlds

Mario and Luigi are relaxing at home when Toad bursts in: Princess Peach has been kidnapped. Assuming Bowser is responsible as usual, the brothers race to his castle — only to find him just as confused as they are. Before anyone can figure out what’s happening, a mysterious cloaked figure appears in a flash of dark energy: Count Bleck, accompanied by his cold-eyed assistant Nastasia and a captive Princess Peach.

Bleck announces his intention to use Peach “to destroy all worlds” and forces her to marry Bowser against both their wills. The ceremony creates the Chaos Heart — a dark artefact born from a forced union of love — and from it erupts the Void: a growing black rift in the sky that will, if left unchecked, consume every world in existence. Mario is blasted unconscious by Bleck’s power. Luigi, Bowser and Bowser’s entire army are sucked away into the dimensional chaos.

The forced wedding that creates the Chaos Heart
The forced wedding between Peach and Bowser — the moment the Chaos Heart is born and the Void begins

Mario Awakens — Flipside and the Pure Hearts

Mario awakens in Flipside, a mysterious town between dimensions. There he meets Merlon, an ancient sage who explains the situation: an ancient prophecy called the Dark Prognosticus foretells the end of all worlds, and Count Bleck is fulfilling it. The only hope lies in the Light Prognosticus — a counter-prophecy that says a hero in red can use the eight Pure Hearts to defeat the Chaos Heart and stop the Void.

A small butterfly-like being called Tippi joins Mario as his guide. She can identify enemies, reveal secrets, and — crucially — has no memory of who she once was. Together, Mario and Tippi set off across eight worlds to find the Pure Hearts before the Void grows too large to stop.

Flipside hub world
Flipside — the hub world between dimensions
Tippi the Pixl
Tippi — Mario’s butterfly guide, and the heart of the game’s story

Count Bleck’s Army — and What They’re Really Fighting For

Bleck’s forces pursue Mario throughout the game. They include Nastasia, his fiercely loyal secretary who can brainwash anyone into serving Bleck; O’Chunks, a blustering Scottish warrior with a big heart; Mimi, a shape-shifting girl who takes childlike glee in causing mayhem; and Dimentio, a jester-masked sorcerer whose elegant manner conceals something deeply sinister.

As Mario journeys on, it becomes clear that not all of Bleck’s followers believe in his cause. O’Chunks fights with passion but without conviction in the prophecy. Mimi follows out of devotion to Bleck himself. Even Nastasia — who carries out Bleck’s will without question — seems to be protecting something by staying close to him. And Dimentio… Dimentio has his own agenda entirely.

Confronting Count Bleck
Confronting Count Bleck — a villain driven not by malice, but by grief

Luigi — The Dark Secret

By Chapter 4, Mario discovers that Luigi has been captured and brainwashed by Nastasia. Renamed Mr. L, Luigi becomes a recurring antagonist — piloting giant robots, fighting Mario, and acting as Bleck’s reluctant agent. The twist cuts deep: it’s Mario’s own brother standing against him, and the game never lets you forget it. Defeating Mr. L doesn’t free Luigi — Nastasia’s hold over him holds firm until the very end.

Luigi / Mr. L
Luigi — turned into the villainous “Mr. L” by Nastasia’s brainwashing
Dimentio with Luigi
Dimentio has plans for Luigi that go far beyond Bleck’s prophecy

The Revelation — Who Is Count Bleck?

The game’s emotional core is revealed across Chapters 7 and 8. Count Bleck’s real name is Blumiere — a nobleman from an ancient tribe who fell deeply in love with a human woman named Timpani. His father, furious at the relationship, had Timpani cast into the dimension void to die.

Shattered with grief and believing Timpani gone forever, Blumiere discovered the Dark Prognosticus and chose to end all worlds. If the worlds had no place for their love, then let all worlds be destroyed. He became Count Bleck — not out of evil, but out of despair so total it consumed him entirely.

And Tippi? The butterfly who has been at Mario’s side throughout the whole journey? Before she lost her memory, she was found near death between dimensions by Merlon, who turned her into a Pixl to save her life. Tippi was Timpani. The woman Count Bleck destroyed the worlds to mourn had been travelling with the hero sent to stop him all along.

⭐ The Twist at the Heart of Super Paper Mario

Count Bleck — the villain trying to end all worlds — is doing it because he lost the woman he loved. That woman is Tippi, Mario’s guide, who lost her memory when she was saved. The two people whose love created the Chaos Heart by being forced apart are reunited at the altar in the game’s climax — and their genuine love for each other is what finally cancels the Chaos Heart and stops the Void. Love, literally, saves the universe.

The Final Chapter — Dimentio’s True Plan

Just as Bleck stands defeated and ready to accept his fate, Dimentio reveals his true colours. He never believed in Bleck’s prophecy — he’s been manipulating events from the start, planning to seize the Chaos Heart for himself and use it to remake all worlds in his image. He possesses Luigi (the chosen vessel foretold to amplify the Chaos Heart’s power), merges with the Chaos Heart, and transforms into the monstrous Super Dimentio.

Even defeated in spirit, Bleck reaches out — and O’Chunks and Mimi, moved by the genuine love between Bleck and Tippi, help rally new Pure Hearts. Mario and his companions shatter Super Dimentio. But Dimentio leaves a fragment of his power to keep the Chaos Heart running even in death. The Void continues to grow.

With time running out, Bleck and Tippi — finally reunited and finally remembering who they are to each other — renew their vows of love at the altar where it all began. Their love, freely given this time, creates a new set of Pure Hearts that cancel the Chaos Heart, collapse the Void, and restore all that was destroyed. The two of them vanish together as the worlds are saved. Whether they survive is left deliberately ambiguous — but the implication is that, finally, they are at peace.

The Void growing in the sky
The Void — a growing rift that will consume every world if the Pure Hearts can’t stop it
Gameplay

Super Paper Mario is a platformer-RPG hybrid that plays unlike anything else in either genre. You run, jump and explore levels in classic 2D side-scrolling style — but at any moment you can flip the world into 3D, revealing a completely different layout. Pipes hidden behind walls. Platforms that only exist at certain depths. Enemies with blind spots in one dimension but exposed in the other.

Dimension Flip
Core mechanic
Press A (or shake the Wii Remote) to flip between 2D and 3D. You have a Flip Meter that depletes while in 3D — run out and you’re forced back to 2D. Use it to find hidden passages, bypass obstacles and get the drop on enemies.
Score System
RPG element
Defeating enemies earns Score Points rather than EXP. Accumulate enough and your level increases, raising your HP. Stylish moves like ground pounds and consecutive hits multiply your score. It rewards skilled play without punishing casual players.
Items
Consumables
Mushrooms restore HP, Super Shrooms restore more, and dozens of other items have effects from freezing enemies to transforming Mario. Hearts (not Stars) are the key collectibles. Max attack is uncapped and can reach 150,000 — unique in the series.
Wii Controls
Motion + buttons
The Wii Remote is held sideways for classic NES-style controls. Pointing at the screen activates Tippi who can tap enemies and reveal secrets. Some Pixls use motion controls — shake to throw, tilt to dodge. Simple and well executed.
Thwomp in Super Paper Mario
Classic Mario enemies reimagined in the flat paper style
Dimension D
Dimension D — Dimentio’s personal pocket dimension where he fights you

Combat is real-time rather than turn-based — you jump on enemies Mario-style, use items, or deploy Pixl abilities. Each playable character handles differently: Mario can flip dimensions and is the most versatile; Peach floats with her parasol for extra hang time; Bowser’s fire breath hits hard but he can’t flip; Luigi jumps higher and further than anyone but is harder to control. Switching between them (once unlocked) is key to solving the game’s puzzles.

Characters
Mario
Mario
Hero — available from start
The default hero. Can flip dimensions, jump on enemies and use all Pixls. His Flip ability is central to the entire game. Most versatile character — your go-to for the bulk of the adventure.
Princess Peach
Princess Peach
Unlocked in Chapter 2
Uses her parasol to float and glide — essential for crossing wide gaps. Can also charm enemies, briefly stopping them. More utility-focused than Mario but she can’t flip dimensions herself.
Bowser
Bowser
Unlocked in Chapter 3
Fire breath hits multiple enemies at once and deals extra damage — making him the powerhouse for tough combat sections. Can’t flip dimensions. Somewhat awkward to control but devastating when used right.
Luigi
Luigi
Unlocked in Chapter 6
Higher jump and longer reach than Mario. Harder to control due to momentum, but invaluable for reaching high platforms. Also carries the weight of the story’s most tragic subplot — he’s the game’s most important secondary character.
Tippi
Tippi
Guide Pixl — always available
Point the Wii Remote at the screen to use Tippi. Tap enemies to reveal their stats and weaknesses. Tap objects and surfaces to uncover secrets. Her amnesia about her own identity is the emotional core of the entire story.
Count Bleck
Count Bleck
Villain — and the story’s heart
The most complex villain in the Mario series. Bleck isn’t evil for power or conquest — he’s trying to end all worlds because he lost the person he loved. By the end you’ll understand him completely, and that understanding makes him devastating.
Pixls

Pixls are ancient beings that were created to serve heroes. They look like geometric shapes — diamonds, stars, blocks — and each grants Mario a unique ability. You collect them throughout the game by completing tasks or finding them in the field. You can only have one active at a time (plus Tippi), so choosing the right Pixl for each situation becomes part of the puzzle.

Thoreau
Thoreau
Pick up and throw enemies and objects. Essential for puzzles requiring moving heavy blocks.
Boomer
Boomer
Place a bomb that explodes after a few seconds, destroying cracked blocks and stunning enemies.
Slim
Slim
Turn sideways to become a thin line — pass through narrow gaps and become invisible to most enemies.
Thudley
Thudley
Supercharged ground pound — shake the remote for a massive shockwave that damages all nearby enemies.
Carrie
Carrie
Ride Carrie as a platform — glide over spikes and lava that would otherwise damage you.
Fleep
Fleep
Flip objects in the environment — reveals hidden rooms and items by turning parts of the world inside out.
Cudge
Cudge
Hammer smash — hit blocks below you, crack rocks, and deal massive damage to grounded enemies.
Dottie
Dottie
Shrink to tiny size — fit through impossibly small gaps and walk on tiny platforms invisible at full size.
Dashell
Dashell
Run at extreme speed — useful for racing sections and reaching areas before platforms disappear.
Barry
Barry
Generates a protective barrier that reflects projectiles back at enemies. Great for boss fights.
Piccolo
Piccolo
Plays music that heals HP over time and can put certain enemies to sleep. Hidden and missable.
All Pixls together
All Pixls — ancient beings created to assist the heroes of prophecy
Chapters

The game is divided into 8 chapters, each containing 4 levels. Each chapter takes place in a distinct world with its own visual style, tone, and theme — and a Pure Heart waiting at the end. The variety is remarkable, ranging from sunny grasslands to outer space to the literal realm of the dead.

Chapter 1 - Lineland
Chapter 1
Lineland
The opening world — a linear landscape where Mario first learns to flip dimensions. Culminates in the boss Fracktail, a giant dragon who guards the first Pure Heart.
Chapter 2 - Gloam Valley
Chapter 2
Gloam Valley
A murky, atmospheric world of swamps and mansions. Peach joins the party here. Mimi is the recurring antagonist, eventually confronted at the chapter’s eerie Merlee’s Mansion.
Chapter 3 - The Bitlands
Chapter 3
The Bitlands
A world made of pixel-art blocks — a loving tribute to classic gaming. Bowser joins here. You rescue a Princess character called Luvbi from Fort Francis, a castle owned by a nerd who collects rare creatures.
Chapter 4 - Outer Space
Chapter 4
Outer Space
Mario travels to space, guided by the childlike alien Squirps. One of the most visually striking chapters — and where Mr. L (brainwashed Luigi) appears as a recurring boss for the first time.
Chapter 5 - Land of the Cragnons
Chapter 5
Land of the Cragnons
A prehistoric world of cave-people (Cragnons) and their volcanic landscape. O’Chunks provides comic relief as he continues to challenge Mario. A lighter chapter tonally before the game gets very dark.
Chapter 6 - Sammer's Kingdom
Chapter 6
Sammer’s Kingdom → World of Nothing
Begins as a tournament in a Japanese-inspired kingdom. Then the Void reaches it. The entire world is erased mid-chapter, replaced by an endless white nothing. One of the most haunting moments in any Mario game. Luigi is unlocked here.
Chapter 7 - The Underwhere
Chapter 7
The Underwhere & Overthere
The underworld of the game’s universe — ruled by Queen Jaydes. Dead characters end up here. Luigi is found among the dead (he doesn’t take it well). The chapter reveals much of Bleck’s backstory through the ancient texts kept in the Underwhere.
Chapter 8 - Castle Bleck
Chapter 8
Castle Bleck
The final chapter — a dark, architecturally impossible fortress. Each of Bleck’s minions is confronted one last time. The revelation of Tippi’s identity. The final battle with Super Dimentio. The ending that will stay with you.
Reception

Super Paper Mario was well received on release, though its departure from the turn-based formula of the previous Paper Mario games divided some long-time fans. Critics praised it lavishly for its story, writing, humour and dimensional mechanic while noting some chapters dragged with excessive dialogue.

85
Metacritic / 100
9/10
Nintendo World Report
8.5/10
IGN

Praised for

  • The story — genuinely emotional and mature
  • Writing: funny, clever, self-aware
  • Dimension-flip mechanic is genuinely novel
  • Huge variety across 8 chapters
  • Count Bleck — best Mario villain ever?
  • Dimentio as a genuinely surprising twist villain
  • The ending — rare emotional resonance for the series

Criticisms

  • Departure from turn-based combat divisive
  • Some chapters feel slow (Chapter 5 especially)
  • Excessive dialogue can break pacing
  • Platforming challenges rarely feel difficult
  • 3D flip underused in some levels

The game sold over 4 million copies worldwide, making it one of the better-selling Wii titles. It was later released digitally on Wii U eShop. Despite the mixed reaction from Paper Mario purists, its story is now widely considered one of the best Nintendo has ever told — and many regard it as the emotional high point of the entire Paper Mario series.

Trivia & facts
  • Super Paper Mario was originally developed for GameCube. Prolonged development meant it was moved to Wii — the flip mechanic was adapted to use the Wii Remote pointer rather than GameCube buttons.
  • In Mario’s house at the start of the game, if you look closely you can see pictures of Mario’s partners from the previous Paper Mario games — a nod to long-time fans.
  • The European/PAL version changed one line of Dimentio’s dialogue. In other versions he says Luigi’s moustache is “shag”. In PAL he calls Luigi a pushover. Both are accurate.
  • Super Paper Mario is the only game in the Mario series where the maximum attack stat is not capped at 99 — it can reach 150,000 with the right items and score multipliers.
  • The back of the game’s manual features a picture of a Gold Fuzzy — an enemy that doesn’t actually appear anywhere in the game.
  • A reference to Super Paper Mario was made in Paper Mario: The Thousand-Year Door as an upcoming game — meaning the game was teased in its own series predecessor.
  • Super Paper Mario uses Hearts as its key item rather than Stars — the only main Mario RPG to do so, reinforcing the game’s theme of love over power.
  • Chapter 6’s erasure of Sammer’s Kingdom mid-game is one of the most structurally daring things Nintendo has ever done in a Mario game — a whole world destroyed during play.
  • The name “Dimentio” is a portmanteau of “dimension” and “dementia” — hinting at his reality-warping powers and unpredictable nature.
  • Count Bleck’s real name, Blumiere, comes from the French “blême” meaning pale/pallid — reflecting his grief-stricken nature and the void-like colour palette of his design.
  • Tippi’s real name, Timpani, is a musical instrument — a kettledrum. Merlon is also named after a musical term, continuing a subtle music theme in the game’s naming.
  • The Pit of 100 Trials returns from Paper Mario: TTYD, now in both Flipside and Flopside — doubling the challenge for completionists.
Videos

Four videos from our collection covering Super Paper Mario:

Story Introduction
TV Commercial
Gameplay Trailer
Gameplay Footage