Super Luigi Bros

Yoshi’s Safari (SNES)

Yoshi's Safari title screen
SNESNintendo Scope

Yoshi’s Safari

The only Mario game requiring the Nintendo Scope

DeveloperNintendo EAD
PublisherNintendo
PlatformSNES + Nintendo Scope
Players1–2
Japan14 July 1993
N. America3 September 1993
GenreLight gun shooter

Overview

Yoshi’s Safari is a light gun shooter for the Super Nintendo Entertainment System — and uniquely, the only Mario game to require the Nintendo Scope (the SNES bazooka-style peripheral). Players ride on Yoshi’s back through twelve stages across two realms — the Light Realm and the Dark Realm — blasting enemies and bosses with the Scope to recover twelve stolen magic gems and rescue the imprisoned rulers of Jewellery Land.

The game uses Nintendo’s Mode 7 technology to process the Nintendo Scope’s targeting, recognising exactly where the player is pointing the peripheral at the screen. A second player can join in cooperative mode: one controls Yoshi’s movement while the other handles the shooting — making it one of the few Mario games with a genuine two-player co-op mode where each player has a distinct role.

Bowser and the Koopalings each pilot outlandish mechanical robots as the stage bosses, making this one of the few games in which all seven Koopalings appear as individual boss fights. The game is notable for its colourful, imaginative boss designs.


Story

“Jewelry Land, a peaceful land ruled by King Fret and his son, Prince Pine, was named for the kingdom’s greatest treasure: a set of twelve magic gems. These magic gems had protected the land from natural disasters for all time. Then one day, Bowser and the Koopalings moved in, stole the twelve magic gems and kidnapped both the king and the prince. The earthquake that resulted from the theft of the jewels split the kingdom into two parts, a Light Realm and a Dark Realm. The Koopas held King Fret captive in the Light Realm and Prince Pine prisoner in the Dark Realm. Prince Pine’s friend, Princess Peach heard the news and asked for help from Mario and Yoshi.” — From the instruction booklet

Mario and Yoshi set out on a journey through the twelve stages of Jewellery Land. After clearing all six stages of the Light Realm, King Fret is freed. Clearing the Dark Realm’s six stages — and ultimately defeating Bowser in his mechanical armour — frees Prince Pine and restores peace to the land.


Gameplay

Yoshi’s Safari is played from a first-person perspective seated on Yoshi’s back. Yoshi walks automatically along a fixed path through each stage; the player’s only direct control is aiming and firing the Nintendo Scope at enemies, obstacles and eventually the stage boss.

Players fire a continuous stream of shots by holding the fire button, or use the turbo button for a faster rate of fire. Each enemy has a hit point total and must be shot enough times to defeat it. Yoshi has a health bar — enemies that reach Yoshi deal damage, and if his health is depleted the player loses a life. Health and power-ups appear in floating bubbles throughout each stage.

Stages end with a two-phase boss encounter: a mini-boss mid-way through, and one of the Koopalings (or Bowser) in a large mechanical robot at the end. Both boss phases require shooting specific weak points while dodging attacks.


Promotional artwork

The promotional group artwork produced for Yoshi’s Safari features Mario, Yoshi, Princess Peach and the Koopalings in a distinctive painted style — a vivid snapshot of the full cast:

Yoshi's Safari promotional group artwork

Official promotional group artwork for Yoshi’s Safari (1993)

Yoshi viewpoint artwork

Artwork showing Yoshi’s back-of-saddle viewpoint

Mario and Yoshi artwork

Mario and Yoshi ready for action


Playable characters

Mario

Mario

Mario aims and fires the Nintendo Scope from Yoshi’s back, targeting enemies throughout each stage. He is not directly visible during gameplay — the player sees the world from his perspective.

Yoshi

Yoshi

Yoshi carries Mario automatically through each stage along a fixed path, stopping when a boss blocks the way. If hit by enemy attacks, he loses health. A second player can control Yoshi’s movement in two-player co-op mode.


Non-playable characters

Princess Peach

Princess Peach

The princess of the Mushroom Kingdom who receives news of Jewellery Land’s plight from her friend Prince Pine. She calls on Mario and Yoshi to help and sends them on their journey.

King Fret

King Fret

The King of Jewellery Land, held captive by Bowser in the Light Realm. He is rescued after all six Light Realm stages are completed.

Prince Pine

Prince Pine

King Fret’s son and Princess Peach’s friend, imprisoned by Bowser in the Dark Realm. Rescuing him — by defeating Bowser — brings peace back to Jewellery Land.


Enemies

Most enemies fly at Yoshi in waves and must be shot before reaching him. Each has a set number of hit points. Some enemies appear only in specific stages:

Normal enemies

Flying GoombaFlying GoombaStages 1,2,4,5,6,10,12
Koopa Paratr. (Green)Koopa Paratr. (Green)Multiple stages
Koopa Paratr. (Yellow)Koopa Paratr. (Yellow)Multiple stages
Koopa Paratr. (Blue)Koopa Paratr. (Blue)Multiple stages
Koopa Paratr. (Pink)Koopa Paratr. (Pink)Multiple stages
Bullet BillBullet BillStages 1,5,7,10,12
Koopa ShellKoopa ShellBounces off walls
Lava BubbleLava BubbleFire stages
Nipper PlantNipper PlantGround enemy
Monty MoleMonty MolePops from ground
Cheep CheepCheep CheepWater stages
BlooperBlooperUnderwater stages
Para-bombPara-bombDrops from sky
Bob-ombBob-ombExplodes on contact
Spiny EggSpiny EggThrown by Lakitus
SpinySpinyCannot be stomped
BooBooGhost House stages
MechakoopaMechakoopaMechanical; walks

Mini-bosses

Hammer Brother
Hammer BrotherStage 1 — Grass Land

Throws pairs of slow arcing hammers at diagonal angles. Hops occasionally. Shoot between hammer throws.

Boomerang Brother
Boomerang BrotherStage 3 — Pipe Island

Flings boomerangs that arc back toward Yoshi. Time shots between throws.

Takotsubo
TakotsuboStage 4 — Crescent Coast

An octopus in a pot that fires tentacle shots. Shoot the body while avoiding the arms.

Tako
TakoStage 4 (full size)

The same octopus at full scale — a larger version of Takotsubo requiring more hits.

Sledge Bro
Sledge BroStage 5/9

A heavy hammer brother that slams the ground causing shockwaves. Shoot rapidly.

Fire Snake
Fire SnakeStage 7 — Float Castle I

A snake made of fireballs that undulates toward Yoshi. Shoot each segment.

Big Boo
Big BooStage 9/11

A large Boo that charges at Yoshi. Shoot it when it faces you — it turns away to dodge.

Bosses — the Koopalings & Bowser

Each stage culminates in a two-phase Koopaling boss fight. All seven Koopalings pilot elaborate mechanical robots built by Dr. Nakamatsu, each with a unique attack pattern and weak point:

Lemmy Koopa
Lemmy KoopaStage 1 — Grass Land

Pilots a ball-shaped robot. Bounces around the screen — shoot the cockpit window.

Ludwig von Koopa
Ludwig von KoopaStage 2 — Mushroom Land

Rides a dinosaur mech. Fires a spread of magic shots — shoot the head.

Wendy O. Koopa
Wendy O. KoopaStage 3 — Pipe Island

Fights directly (no robot), throwing rings. Shoot her while dodging rings.

Larry Koopa
Larry KoopaStage 4 — Crescent Coast

Pilots an aquatic robot. Fires missiles — shoot the body between salvos.

Morton Koopa Jr.
Morton Koopa Jr.Stage 5 — Spirit Mountain

Rides a frog mech. Jumps repeatedly — shoot when it lands.

Iggy Koopa
Iggy KoopaStage 6 — Grand Bridge

Controls a squid robot in mid-air. Fires ink — shoot the cockpit.

Roy Koopa
Roy KoopaStage 7 — Float Castle I

Rides a balloon contraption. Fires a barrage of shots — shoot the balloon body.

Magikoopa
MagikoopaStage 8 — Cornice Cave

Casts magic blasts in patterns. Shoot between spell casts.

Big Boo
Big BooStage 9 — Cloud Sea

A giant Boo that charges repeatedly. Shoot when facing you.

Chargin' Chuck
Chargin’ ChuckStage 10 — Float Castle II

Charges directly at Yoshi in a football uniform. Shoot head-on.

Kame Hōdai
Kame HōdaiStage 11 — Dark Sea

A turtle artillery unit that fires shells. Shoot the cannon barrel.

Bowser
BowserStage 12 — Bowser’s Castle

The final boss in a massive mechanical suit of armour. Two phases — destroy the outer armour, then defeat Bowser himself.


Levels

Twelve stages are spread across two realms. Within each realm, stages can be tackled in any order — except Bowser’s Castle, which unlocks after clearing stages 8–11. Completing the Light Realm rescues King Fret; completing the Dark Realm rescues Prince Pine.

Map of Light Realm — Jewellery Land

Map of Jewellery Land’s Light Realm

Light Realm

Gem 1

1. Grass LandLight Realm

Grass Land screenshot

A short, green area introducing the basic gameplay. Simple enemies fly in from the sides as Yoshi trots through open fields.

Mini-boss: Hammer Brother  |  Boss: Lemmy Koopa
Gem 2

2. Mushroom LandLight Realm

Mushroom Land screenshot

A short muddy area with dense swarms of enemies. Ludwig’s dinosaur robot is one of the most distinctive boss designs in the game.

Mini-boss: None  |  Boss: Ludwig von Koopa
Gem 3

3. Pipe IslandLight Realm

Pipe Island screenshot

A branching-path stage around Warp Pipes. Notably, Wendy O. Koopa fights directly rather than in a robot.

Mini-boss: Boomerang Brother  |  Boss: Wendy O. Koopa
Gem 4

4. Crescent CoastLight Realm

Crescent Coast screenshot

A medium-length coastal and underwater stage — the first to split between surface and seabed sections.

Mini-boss: Takotsubo  |  Boss: Larry Koopa
Gem 5

5. Spirit MountainLight Realm

Spirit Mountain screenshot

A mountain stage with lava sections. Morton’s frog mech leaps unpredictably across the arena.

Mini-boss: Sledge Bro  |  Boss: Morton Koopa Jr.
Gem 6

6. Grand BridgeLight Realm

Grand Bridge screenshot

A long bridge over a vast chasm. Iggy Koopa’s squid robot swoops through the air firing ink blasts.

Mini-boss: None  |  Boss: Iggy Koopa

Dark Realm

Gem 7

7. Float Castle IDark Realm

Float Castle I screenshot

A castle floating in the sky. Roy Koopa’s balloon contraption is one of the game’s most memorable boss designs.

Mini-boss: Fire Snake  |  Boss: Roy Koopa
Gem 8

8. Cornice CaveDark Realm

Cornice Cave screenshot

A dark cave stage with narrow passages. The Magikoopa boss casts rapid-fire magic spells in complex patterns.

Mini-boss: None  |  Boss: Magikoopa
Gem 9

9. Cloud SeaDark Realm

Cloud Sea screenshot

A stage set among clouds, with ghost enemies throughout. Both the mini-boss and the stage boss are Big Boos.

Mini-boss: Big Boo  |  Boss: Big Boo
Gem 10

10. Float Castle IIDark Realm

Float Castle II screenshot

A second floating castle, more challenging than the first. Chargin’ Chuck’s full-speed charge attack must be met with rapid fire.

Mini-boss: None  |  Boss: Chargin’ Chuck
Gem 11

11. Dark SeaDark Realm

Dark Sea screenshot

An underwater/coastal dark stage. The Kame Hōdai artillery turtle fires volleys of shells from its back-mounted cannon.

Mini-boss: None  |  Boss: Kame Hōdai
Gem 12

12. Bowser’s CastleDark Realm

Bowser's Castle screenshot

The final stage, only accessible after clearing stages 8–11. Bowser battles in a massive suit of robotic armour — defeat both phases to restore Jewellery Land.

Mini-boss: None  |  Boss: Bowser

Items

Stage items

These items appear in floating bubbles throughout each stage and can be collected by shooting them:

Item Description
Coin Coin Worth 100 coins for an extra life — but in Yoshi’s Safari they function as a small score bonus.
Super Star Super Mushroom Restores a portion of Yoshi’s health bar when shot and collected.
Fire Flower Fire Flower Grants a brief period of rapid-fire shots from the Nintendo Scope.
Super Star Super Star Briefly makes Yoshi invincible — enemies that reach him do no damage.
1-Up Mushroom 1-Up Mushroom Grants an extra life immediately.

Boss battle items

These items appear exclusively during boss encounters in special floating bubbles:

Item Description
Super Mushroom Super Mushroom Restores health during a boss fight — important for surviving the tougher two-phase bosses.
Berry Berry A Yoshi Berry that restores a small amount of Yoshi’s stamina.
Clock Clock Temporarily freezes the boss in place, allowing a flurry of free hits.
Scope Power-up Scope Power-up Boosts the Nintendo Scope’s firepower temporarily — more damage per shot.

Nintendo Power coverage

Nintendo Power devoted significant coverage to Yoshi’s Safari in Volume 55 (December 1993) — not just one article, but two separate features in the same issue:


Appearances in Super Mario manga by Kodansha

Yoshi’s Safari received unusually extensive treatment in the Super Mario manga published by Kodansha — adapted into two dedicated volumes of the Yoshi no Road Hunting series, plus appearances across three volumes of the long-running Super Mario-kun series.

Super Mario: Yoshi no Road Hunting (Kodansha)

Written and drawn by Kazuki Motoyama, this two-volume series is a direct adaptation of Yoshi’s Safari. Bowser forces Dr. Mario Nakamatsu to build mech suits for him and the Koopalings. Mario and Yoshi retrieve the Nintendo Scope from Big Bertha and Yoshi (characters from the Super Mario Bros. film) before heading to Jewellery Land at Princess Peach’s request. Click any cover to view full size.

Super Mario: Yoshi no Road Hunting Volume 1 cover

Vol. 1: Yoshi no Road Hunting 1

First volume of the direct Yoshi’s Safari manga adaptation.

Super Mario: Yoshi no Road Hunting Volume 2 cover

Vol. 2: Yoshi no Road Hunting 2

Concluding volume of the Yoshi’s Safari adaptation.

Super Mario-kun (Kodansha)

Yoshi’s Safari also appears across three volumes of Super Mario-kun. Click any cover to view full size.

Super Mario-kun Volume 8 Chapter 12

Volume 8 — Stage 12

One-shot anticipation chapter — Yoshi invites Mario to hunt enemies with a bazooka.

Super Mario-kun Volume 9

Volume 9 — Stages 1–8

Full story arc — Mario attempts to retire, then helps Yoshi rescue Jewellery Land.

Super Mario-kun Volume 10 Chapter 8

Volume 10 — Chapter 8

One-shot revisiting the Yoshi’s Safari theme — one of few games with three separate Super Mario-kun chapters.


Trivia & interesting facts

  • Yoshi’s Safari is the only Mario game to require the Nintendo Scope — the SNES bazooka light gun peripheral
  • The game uses Mode 7 technology to track where the Nintendo Scope is pointing on the screen in real time
  • Two-player co-op is supported: one player controls Yoshi’s movement while the other operates the Scope
  • All seven Koopalings appear as individual boss fights — one of very few Mario games to feature all seven in the same game
  • Each Koopaling pilots a unique mechanical robot — designed by the fictional in-manga character Dr. Mario Nakamatsu
  • Wendy O. Koopa is the only Koopaling who does not use a robot — she fights directly
  • The game received two separate manga adaptations by Kodansha — the two-volume Yoshi no Road Hunting series — plus appearances in three volumes of Super Mario-kun
  • Nintendo Power Vol. 55 (December 1993) featured two separate articles on Yoshi’s Safari in the same issue
  • The twelve magic gems correspond to the twelve stages — one gem is recovered per stage
  • Bowser’s Castle is locked until stages 8–11 (all four Dark Realm stages except Bowser’s Castle itself) have been completed
  • The game was released in Japan on 14 July 1993 and North America on 3 September 1993
  • Jewellery Land’s split into Light Realm and Dark Realm mirrors the structure of many Zelda games of the era